Shoichi Hasegawa

Orcid: 0000-0001-5525-2924

According to our database1, Shoichi Hasegawa authored at least 103 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Stable posture tracking for modular spatial hyper-redundant serial arms using selective control points.
Adv. Robotics, January, 2024

Preserving Real-World Finger Dexterity Using a Lightweight Fingertip Haptic Device for Virtual Dexterous Manipulation.
CoRR, 2024

Object Instance Retrieval in Assistive Robotics: Leveraging Fine-Tuned SimSiam with Multi-View Images Based on 3D Semantic Map.
CoRR, 2024

Real-world Instance-specific Image Goal Navigation for Service Robots: Bridging the Domain Gap with Contrastive Learning.
CoRR, 2024

Optimizing Haptic Feedback in Virtual Reality: The Role of Vibration and Tangential Forces in Enhancing Grasp Response and Weight Perception.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

2023
Navigation Method Enhancing Music Listening Experience by Stimulating Both Neck Sides With Modulated Musical Vibration.
IEEE Trans. Haptics, 2023

Integration of Independent Heat Transfer Mechanisms for Non-Contact Cold Sensation Presentation With Low Residual Heat.
IEEE Trans. Haptics, 2023

Providing 3D Guidance and Improving the Music-Listening Experience in Virtual Reality Shooting Games Using Musical Vibrotactile Feedback.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Inferring Place-Object Relationships by Integrating Probabilistic Logic and Multimodal Spatial Concepts.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2023

Realistic Dexterous Manipulation of Virtual Objects with Physics-Based Haptic Rendering.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

Exophora Resolution of Linguistic Instructions with a Demonstrative based on Real-World Multimodal Information.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Avatar Tracking Control with Featherstone's Algorithm and Newton-Euler Formulation for Inverse Dynamics.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

A Computer Vision-Based Framework for Behavior Monitoring and Estrus Detection Through Dynamic Behavioral Analysis.
Proceedings of the Integrated Uncertainty in Knowledge Modelling and Decision Making, 2023

Portable Self-propelled Force Feedback Device.
Proceedings of the IEEE World Haptics Conference, 2023

2022
Implementation of Tension-Based Compact Necklace-Type Haptic Device Achieving Widespread Transmission of Low-Frequency Vibrations.
IEEE Trans. Haptics, 2022

Navigation Method Enhancing Music Listening Experience by Stimulating Both Neck Sides with Modulated Music Vibration.
CoRR, 2022

Gaze Capture based Considerate Behaviour Control of Virtual Guiding Agent.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Task-oriented Robot Control User Interface Designer for Cable-Driven Soft Robots Without Kinematic Models.
Proceedings of the 5th IEEE International Conference on Soft Robotics, 2022

Fall Detection and Prediction Based on IMU and EMG Sensors for Elders.
Proceedings of the 19th International Joint Conference on Computer Science and Software Engineering, 2022

DualEMS: Two-Channel Arbitrary Waveform Electrical Muscle Stimulation Device to Design Interference Stimulation.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Smart Shoe For Predicting Knee Abduction Moment.
Proceedings of the 13th Asian Control Conference, 2022

2021
Avatar Tracking Control with Generations of Physically Natural Responses on Contact to Reduce Performers' Loads.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
Development of MEMS Tactile Sensation Device for Haptic Robot.
J. Robotics Mechatronics, 2020

TEllipsoid: Ellipsoidal Display for Videoconference System Transmitting Accurate Gaze Direction.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A 6-DoF Zero-Order Dynamic Deformable Tool for Haptic Interactions of Deformable and Dynamic Objects.
Proceedings of the Haptics: Science, Technology, Applications, 2020

Archery shots visualization by clustering and comparing from angular velocities of bows.
Proceedings of the Augmented Humans International Conference, 2020

2019
Continuous Collision Detection for Virtual Proxy Haptic Rendering of Deformable Triangular Mesh Models.
IEEE Trans. Haptics, 2019

Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Localization of Generator Inspection Vehicle using Visual Odometry.
Proceedings of the 58th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2019

2018
Makeup Creativity Enhancement with an Augmented Reality Face Makeup System.
Comput. Entertain., 2018

Unsupervised embrace pose recognition method for stuffed-toy robot.
Adv. Robotics, 2018

Gum-gum shooting: inducing a sense of arm elongation via forearm skin-stretch and the change in the center of gravity.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Stable posture control for planar hyper-redundant arms using selective control points.
Adv. Robotics, 2017

Hapbeat: single DOF wide range wearable haptic display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Unsupervised embrace pose recognition using K-means clustering.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Enabling two finger virtual grasping on a single grasp 6-DOF interface, by using just one force sensor.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Conversational Agent Learning Natural Gaze and Motion of Multi-Party Conversation from Example.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

The Development of an Augmented Virtuality for Interactive Face Makeup System.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Haptic Music Player - Synthetic audio-tactile stimuli generation based on the notes' pitch and instruments' envelope mapping.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Tension-Based Wearable Vibroacoustic Device for Music Appreciation.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Hapbeat: Tension-Based Wearable Vibroacoustic Device.
Proceedings of the Haptic Interaction, 2016

Virtual Two-Finger Haptic Manipulation Method.
Proceedings of the Haptic Interaction, 2016

Relation between facial expression and user described episodic memory timeline in short movies.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
VibroSkate: a locomotion interface with the exact haptics and kinesthesia.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Force controlled stuffed toy robot.
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015

Soft! squishy! touch with more soft-bunnies!
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015

A teleoperated bottom wiper.
Proceedings of the 6th Augmented Human International Conference, 2015

Automatic landing for fixed-wing UAV using stereo vision with a single camera and an orientation sensor: A concept.
Proceedings of the IEEE International Conference on Advanced Intelligent Mechatronics, 2015

2014
SprBlender: creation environment for touchable characters.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Haptic rendering based on finite element simulation of vibration.
Proceedings of the IEEE Haptics Symposium, 2014

Vibration and Subsequent Collision Simulation of Finger and Object for Haptic Rendering.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Force Control of Stuffed Toy Robot for Intention Expression.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

Intention expression in stuffed-toy robots based on force control.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Interactive cooking simulator: showing food ingredients appearance changes in frying pan cooking -.
Proceedings of the 5th international workshop on Multimedia for cooking & eating activities, 2013

2012
Stuffed toys alive!: cuddly robots from fantasy world.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Presentation of directional information by sound field control.
Proceedings of the 3rd Augmented Human International Conference, 2012

Realtime sonification of the center of gravity for skiing.
Proceedings of the 3rd Augmented Human International Conference, 2012

2011
Reactive Virtual Creatures for Dexterous Physical Interactions.
Proceedings of the Motion in Games - 4th International Conference, 2011

Multi-rate multi-range dynamic simulation for haptic interaction.
Proceedings of the IEEE World Haptics Conference, 2011

2010
A development environment for designing interactive characters with sensorimotor models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Development and investigation of efficient GA/PSO-HYBRID algorithm applicable to real-world design optimization.
IEEE Comput. Intell. Mag., 2009

Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character.
Comput. Graph. Forum, 2009

Mechanical design of multi-finger haptic display allowing changes in contact location.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

BitVisor: a thin hypervisor for enforcing i/o device security.
Proceedings of the 5th International Conference on Virtual Execution Environments, 2009

Pliant motion: integration of virtual trajectory control into LCP based physics engines.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Interactive cooking simulator: to understand cooking operation deeply.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Virtual stroboscope for robot motion design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Haptic ring: touching virtual creatures in mixed reality environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A Two-Step Execution Mechanism for Thin Secure Hypervisors.
Proceedings of the Third International Conference on Emerging Security Information, 2009

Characteristics of Perception of Stiffness by Varied Tapping Velocity and Penetration in Using Event-Based Haptic.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Perception-based high definition haptic rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Culinary art designer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Introducing Role-Based Access Control to a Secure Virtual Machine Monitor: Security Policy Enforcement Mechanism for Distributed Computers.
Proceedings of the 3rd IEEE Asia-Pacific Services Computing Conference, 2008

Mixed reality robotic user interface: virtual kinematics to enhance robot motion.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
A Precomputed Approach for Real-Time Haptic Interaction with Fluids.
IEEE Computer Graphics and Applications, 2007

Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions.
Proceedings of the IEEE Virtual Reality Conference, 2007

Support System for Micro Operation using a Haptic Display Device.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Shadow Arts-Communication: System Supporting Communicability for Encounter Among Remote Groups.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

2006
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator.
Comput. Entertain., 2006

A fluid resistance map method for real-time haptic interaction with fluids.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Powder screen: a virtual materializer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

A Proposal of a High Definition Haptic Rendering for Stability and Fidelity.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

2005
Virtual canoe: real-time realistic water simulation for haptic interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Kobito: virtual brownies.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

A Development of High Definition Haptic Controller.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Human scale haptic interaction with a reactive virtual human in a realtime physics simulator.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
A Haptic Interface for Two-Handed 6DOF Manipulation-SPIDAR-G&G System.
IEICE Trans. Inf. Syst., 2004

Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects.
Comput. Graph. Forum, 2004

Entertainment Applications of Human-Scale Virtual Reality Systems.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

An interactive molecular visualization system for education in immersive multi-projection virtual environment.
Proceedings of the Third International Conference on Image and Graphics, 2004

2003
The Stringed Haptic Workbench: a New Haptic Workbench Solution.
Comput. Graph. Forum, 2003

The stringed haptic workbench.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Development of new force feedback interface for two-handed 6DOF manipulation SPIDAR-G&G system.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

Immersive VR System "D-vision" for Universal Design.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Real-Time Rigid Body Simulation Based on Volumetric Penalty Method.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003

2002
4 + 4 Fingers Manipulating Virtual Objects in Mixed-Reality Environment.
Presence Teleoperators Virtual Environ., 2002

Tension Based 7-DOF Force Feedback Device: SPIDAR-G.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

A new step-in-place locomotion interface for virtual environment with large display system.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Penguin hockey: a virtual reality game system for children.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2000
Process division in haptic display system.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000


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