Sho Sakurai
Orcid: 0000-0002-1372-8784
According to our database1,
Sho Sakurai
authored at least 49 papers
between 2011 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
CoRR, 2024
Proposal of a Contact Detection System using Micro-phones for a Chambara-based Augmented Sports.
CoRR, 2024
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024
2022
IEEE Trans. Haptics, 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
2021
IEEE Trans. Haptics, 2021
Effect of the Opponent's Appearance on Interpersonal Cognition that Affects User-to-User Relationship in Virtual Whole-Body Interaction.
J. Robotics Mechatronics, 2021
Inside Touch: Presentation of Tactile Feeling Inside Virtual Object Using Finger-Mounted Pin-Array Display.
IEEE Access, 2021
IEEE Access, 2021
Effects of Interpupillary Distance and Visual Avatar's Shape on the Perception of the Avatar's Shape and the Sense of Ownership.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021
2020
Influence of Sparse Contact Point and Finger Penetration in Object on Shape Recognition.
IEEE Trans. Haptics, 2020
IEEE Access, 2020
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Vibrator Transparency: Re-using Vibrotactile Signal Assets for Different Black Box Vibrators without Re-designing.
Proceedings of the 2020 IEEE Haptics Symposium, 2020
Surface Roughness Judgment During Finger Exploration Is Changeable by Visual Oscillations.
Proceedings of the Haptics: Science, Technology, Applications, 2020
2019
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
2018
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018
Proceedings of the Haptics: Science, Technology, and Applications, 2018
Substitution of Hand-Object Pressure Cues with the Sole of the Foot for Haptic Presentation Using a Tactile Pin Array.
Proceedings of the Haptics: Science, Technology, and Applications, 2018
Squachu: a training game to improve oral function via a non-contact tongue-mouth-motion detection system.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
Sharing Emotion Described as Text on the Internet by Changing Self-physiological Perception.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Enhancing Effect of Mediated Social Touch between Same Gender by Changing Gender Impression.
Proceedings of the 7th Augmented Human International Conference, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
Improving work productivity by controlling the time rate displayed by the virtual clock.
Proceedings of the 6th Augmented Human International Conference, 2015
2014
Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014
Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014
Smart Face: enhancing creativity during video conferences using real-time facial deformation.
Proceedings of the Computer Supported Cooperative Work, 2014
Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception.
Proceedings of the 5th Augmented Human International Conference, 2014
2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context.
Proceedings of the SIGGRAPH Asia 2013, 2013
Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 4th Augmented Human International Conference, 2013
2012
Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011