Shishir Subramanyam

Orcid: 0000-0002-3653-7630

According to our database1, Shishir Subramanyam authored at least 18 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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On csauthors.net:

Bibliography

2024
Delay Threshold for Social Interaction in Volumetric eXtended Reality Communication.
ACM Trans. Multim. Comput. Commun. Appl., July, 2024

2023
VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication.
IEEE Multim., 2023

2022
On the impact of VR assessment on the quality of experience of highly realistic digital humans: A volumetric video case study.
Qual. User Exp., 2022

On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans.
CoRR, 2022

Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Mediascape XR: A Cultural Heritage Experience in Social VR.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

2021
A Collaborative VR Murder Mystery using Photorealistic User Representations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Influence of Narrative Elements on User Behaviour in Photorealistic Social VR.
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021

CWIPC-SXR: Point Cloud dynamic human dataset for Social XR.
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021

Evaluating the user Experience of a Photorealistic Social VR Movie.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media.
IEEE Access, 2020

Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Efficient, QoE aware delivery of 360° videos on VR headsets over mobile links.
Proceedings of the VALUETOOLS 2020: 13th EAI International Conference on Performance Evaluation Methodologies and Tools, 2020

A Color-Based Objective Quality Metric for Point Cloud Contents.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

A pipeline for multiparty volumetric video conferencing: transmission of point clouds over low latency DASH.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020

User Centered Adaptive Streaming of Dynamic Point Clouds with Low Complexity Tiling.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

2018
Enhancement Layer Inter Frame Coding for 3D Dynamic Point Clouds.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018


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