Shima Salehi

Orcid: 0000-0001-6077-3193

According to our database1, Shima Salehi authored at least 15 papers between 2011 and 2024.

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Bibliography

2024
Discovering Players' Problem-Solving Behavioral Characteristics in a Puzzle Game through Sequence Mining.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024

2023
Examining the Potential and Pitfalls of ChatGPT in Science and Engineering Problem-Solving.
CoRR, 2023

Meta-Learning for Better Learning: Using Meta-Learning Methods to Automatically Label Exam Questions with Detailed Learning Objectives.
Proceedings of the 16th International Conference on Educational Data Mining, 2023

Characterizing Learning Progress of Problem-Solvers Using Puzzle-Solving Log Data.
Proceedings of the 16th International Conference on Educational Data Mining, 2023

2021
Automating the Assessment of Problem-solving Practices Using Log Data and Data Mining Techniques.
Proceedings of the L@S'21: Eighth ACM Conference on Learning @ Scale, 2021

2020
Can Majoring in Computer Science Improve General Problem-solving Skills?
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

2015
Learning Environments and Inquiry Behaviors in Science Inquiry Learning: How Their Interplay Affects the Development of Conceptual Understanding in Physics.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

2014
A Tale of Two Worlds: Using Bifocal Modeling to Find and Resolve "Discrepant Events" Between Physical Experiments and Virtual Models in Biology.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

The effects of physical and virtual manipulatives on learning basic concepts in electronics.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Meta-modeling knowledge: comparing model construction and model interaction in bifocal modeling.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Comparing the effect of interactive tabletops and desktops on students' cognition.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Bifocal Biology: Combining Physical and Virtual Labs to Support Inquiry in Biological Systems.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Bifocal modeling: mixing real and virtual labs for advanced science learning.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Process Pad: a multimedia multi-touch learning platform.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011


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