Shigenori Inagaki
Orcid: 0000-0002-7194-3394
According to our database1,
Shigenori Inagaki
authored at least 107 papers
between 2002 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Sound Woods: An Interactive Game-Based Learning Design for Inclusive Play Between Sighted and Visually Impaired Users.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen Interaction.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at Museum.
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses.
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Explore Through the Past: Gesture-Based Mobile Game for Children Observing Geological Layer Exhibit at History Museum.
Proceedings of the 15th International Conference on Computer Supported Education, 2023
2022
Playing with invisible animals: An interactive system of floor-projected footprints to encourage children's imagination.
Int. J. Child Comput. Interact., 2022
Proceedings of the IEEE/SICE International Symposium on System Integration, 2022
2021
Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
Development of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions.
Proceedings of the Computers Helping People with Special Needs, 2020
Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning.
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Implementation and Evaluation of a Wide-Range Human-Sensing System Based on Cooperating Multiple Range Image Sensors.
Sensors, 2019
Proceedings of the 13th International Conference on Sensing Technology, 2019
Motion Detector Training with Virtual Data for Semi-Automatic Motion Analysis-Elimination of Real Training Data Collection using 3DCG Synthesis.
Proceedings of the 13th International Conference on Sensing Technology, 2019
Novel Application of an RGB-D Camera for Face-Direction Measurements and Object Detection: Towards Understanding Museum Visitors' Experiences.
Proceedings of the 13th International Conference on Sensing Technology, 2019
Proceedings of the 13th International Conference on Sensing Technology, 2019
Estimation of Degree of Interest during Walking using an EDA Sensor ~ Toward Quantitative Exhibition Evaluation in Museums ~.
Proceedings of the 13th International Conference on Sensing Technology, 2019
Animal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment.
Proceedings of the 11th International Conference on Computer Supported Education, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Application of 3D Range Image Sensor to Body Movement Detection : Supporting Children's Collaborative Learning in Museums.
Proceedings of the 12th International Conference on Sensing Technology, 2018
Novel Application of 3D Range Image Sensor to Caloric Expenditure Estimation based on Human Body Measurement.
Proceedings of the 12th International Conference on Sensing Technology, 2018
Proceedings of the 12th International Conference on Sensing Technology, 2018
"Let's Play Catch Together": Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2018
Full-Body Interaction-based Learning Support to Enhance Immersion in Zoos - Evaluating an Electrodermal Activity Response Support System.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired.
Proceedings of the Computer Supported Education - 10th International Conference, 2018
Basic Research on Multisensory Methods for Teaching Onomatopoeia to the Hearing-impaired - Broadening the Experience of Sound.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
"Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children.
Proceedings of the Collaboration Technologies and Social Computing, 2018
2017
Novel application of 3D range image sensor for estimation of interests based on fixation time of face orientation.
Proceedings of the Eleventh International Conference on Sensing Technology, 2017
Proceedings of the Eleventh International Conference on Sensing Technology, 2017
Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System.
Proceedings of the CSEDU 2017, 2017
BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment.
Proceedings of the CSEDU 2017, 2017
Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo.
Proceedings of the CSEDU 2017, 2017
Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction.
Proceedings of the CSEDU 2017, 2017
SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management.
Proceedings of the CSEDU 2017, 2017
Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired.
Proceedings of the CSEDU 2017, 2017
Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Proceedings of the 2016 IEEE International Conference on Robotics and Biomimetics, 2016
Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2016
Proceedings of the CSEDU 2016, 2016
Science Education Enhancement within a Museum using Computer-human Interaction Technology.
Proceedings of the CSEDU 2016, 2016
COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.
Proceedings of the CSEDU 2016, 2016
Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions.
Proceedings of the CSEDU 2016, 2016
Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015
Novel application of Kinect sensor to support immersive learning within museum for children.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Electrodermal activity based study on the relationship between visual attention and eye blink.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education.
Proceedings of the CSEDU 2015, 2015
KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System.
Proceedings of the CSEDU 2015, 2015
Proceedings of the Collaboration and Technology - 21st International Conference, 2015
BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, 2014
Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions.
Proceedings of the CSEDU 2014, 2014
Multiple Line System for Visualizing and Sharing Students' Commitment on the Tablet PC.
Proceedings of the CSEDU 2014, 2014
Proceedings of the CSEDU 2014, 2014
Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology.
Proceedings of the IDC '14, 2014
Proceedings of the IDC '14, 2014
Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Integration of Ultrasonic Sensors and Kinect Sensors for People Distinction and 3D Localization.
J. Robotics Mechatronics, 2013
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013
KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing.
Proceedings of the Seventh International Conference on Sensing Technology, 2013
Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces.
Proceedings of the Seventh International Conference on Sensing Technology, 2013
Development and Evaluation of the ‘Pocket Plant Guide' to Support the Observation and Identification of Indicator Plants for Vegetation Succession.
Proceedings of the CSEDU 2013, 2013
Development and Evaluation of Case Method Teaching Materials using Manga on Tablet PCs - A Trial with Pointing Type Annotations.
Proceedings of the CSEDU 2013, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Evaluation of interactive puppet theater based on inclusive design methods: a case study of students at elementary school for the deaf.
Proceedings of the Interaction Design and Children 2013, 2013
Human SUGOROKU: full-body interaction system for students to learn vegetation succession.
Proceedings of the Interaction Design and Children 2013, 2013
Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Evaluation of the puppet theater based on inclusive design method: a case study of fourth-year elementary school students with normal hearing.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Int. J. Mob. Learn. Organisation, 2011
Vegetation Interaction Game: Digital SUGOROKU to Learn Vegetation Succession for Children.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
2009
Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces.
Trans. Edutainment, 2009
KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History.
Trans. Edutainment, 2009
Proceedings of the Entertainment Computing, 2009
GENTORO: a system for supporting children's storytelling using handheld projectors and a robot.
Proceedings of the Interaction Design and Children, 2009
2008
Loudspeaker array system for exhibition support into museum Effectiveness verification of sound spot for science education.
Proceedings of the IEEE International Conference on Systems, 2008
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2007
Practice! YUBIMOJI AIUEO: An Edutainment System of Japanese Hand Alphabets for Elementary School Children.
Proceedings of the First Asia International Conference on Modelling and Simulation, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Int. J. Comput. Support. Collab. Learn., 2006
Development and Pilot Study of a Mobile Phone-aided Mutual Monitoring Support System.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006
CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces.
Proceedings of the Interaction Design and Children, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
The Effectiveness of a Study Support System Based on Mobile Phones and Web-based Information Sharing: Reporting Activities in a Class for the First Grade of an Elementary School.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Syst. Comput. Jpn., 2004
2003
Epro2: Design of a System and a Curriculum to Support Group Learning for School Children.
Proceedings of the Designing for Change in Networked Learning Environments, 2003
2002
Proceedings of the International Conference on Computers in Education, 2002
Proceedings of the 2002 ACM on Computer supported cooperative work video program, 2002
Design experiments for integrating a CSCL technology into Japanese elementary science education.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002