Shi Qiu

Orcid: 0000-0001-9958-180X

Affiliations:
  • Australian National University, Canberra, ACT, Australia


According to our database1, Shi Qiu authored at least 36 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players.
Int. J. Hum. Comput. Interact., June, 2024

Can blindfolded users replace blind ones in product testing? an empirical study.
Behav. Inf. Technol., June, 2024

2023
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

PnP-3D: A Plug-and-Play for 3D Point Clouds.
IEEE Trans. Pattern Anal. Mach. Intell., 2023

Adaptive Low Rank Adaptation of Segment Anything to Salient Object Detection.
CoRR, 2023

A Comprehensive Overview of Large Language Models.
CoRR, 2023

P2C: Self-Supervised Point Cloud Completion from Single Partial Clouds.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Designing At-Home Workout Products to Improve Sub-health of Young People.
Proceedings of the HCI International 2023 Posters, 2023

A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2022
Geometric Back-Projection Network for Point Cloud Classification.
IEEE Trans. Multim., 2022

A Review of Data Gathering Methods for Evaluating Socially Assistive Systems.
Sensors, 2022

PointCaM: Cut-and-Mix for Open-Set Point Cloud Analysis.
CoRR, 2022

Designing Social Exergame to Enhance Intergenerational Interaction and Exercise.
Proceedings of the HCI in Games, 2022

Energy-Based Residual Latent Transport for Unsupervised Point Cloud Completion.
Proceedings of the 33rd British Machine Vision Conference 2022, 2022

PU-Transformer: Point Cloud Upsampling Transformer.
Proceedings of the Computer Vision - ACCV 2022, 2022

2021
Dense-Resolution Network for Point Cloud Classification and Segmentation.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2021

NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

Semantic Segmentation for Real Point Cloud Scenes via Bilateral Augmentation and Adaptive Fusion.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Investigating Attention Mechanism in 3D Point Cloud Object Detection.
Proceedings of the International Conference on 3D Vision, 2021

2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020

Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020

An Evaluation of a Wearable Assistive Device for Augmenting Social Interactions.
IEEE Access, 2020

2019
Geometric Feedback Network for Point Cloud Classification.
CoRR, 2019

2018
Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018

HCI Design for People with Visual Disability in Social Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Flavor Explore: Rapid Prototyping and Evaluation of User Interfaces.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

2017
Designing Gaze Simulation for People with Visual Disability.
Proceedings of the Tenth International Conference on Tangible, 2017

2016
Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

E-Gaze Glasses: Simulating Natural Gazes for Blind People.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Designing and Evaluating a Wearable Device for Accessing Gaze Signals from the Sighted.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016

Model-Driven Gaze Simulation for the Blind Person in Face-to-Face Communication.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Whispering Bubbles: Exploring Anthropomorphism through Shape-Changing Interfaces.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Exploring Gaze in Interacting with Everyday Objects with an Interactive Cup.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Exploring Social Interaction with Everyday Object based on Perceptual Crossing.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

2015
E-Gaze: Create Gaze Communication for People with Visual Disability.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015


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