Shi-Jer Lou

According to our database1, Shi-Jer Lou authored at least 40 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2022
A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

2021
Novel Hybrid Public/Private Key Cryptography Based on Perfect Gaussian Integer Sequences.
IEEE Access, 2021

Regarding the Virtual Reality Environment Design and Evaluation Based on STEAM Learning.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021

2020
Development of a VR STEAM Welding Project Course.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

2019
Middle-aged adults' attitudes toward health app usage: a comparison with the cognitive-affective-conative model.
Univers. Access Inf. Soc., 2019

Predicting the success rate of natural spontaneous delivery through deep learning.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

Exploration of usage behavioral model construction for university library electronic resources from Deep Learning Multilayer perceptron.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

Research on predicting students' learning effectiveness with deep learning mode.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

Study on the application of deep learning to the prediction of disaster prevention literacy in technical high school civil engineering department.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

Optimization on Unified Theory of Acceptance and Use of Technology for Driverless Car Test Behavior.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

The Implementation of the 12- Year Basic Education Science and Technology New Curriculum Guidelines in the Primary School.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

Deep Learning of Web Page Verification Code-taking Project for Implementation of Remedial Instruction-Technology-Base Test Website as an Example.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

2018
Effects on Patterns of Learning-support Design in Immersive Virtual Reality System.
J. Inf. Hiding Multim. Signal Process., 2018

2017
The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Constructing the predictive model for strategy execution problems -the application of the two-stage Analytic Network Process.
J. Inf. Hiding Multim. Signal Process., 2016

The Development and Implementation of U-Msg for College Students' English Learning.
Int. J. Distance Educ. Technol., 2016

2015
Benchmarking-based Analytic Network Process Model for Strategic Management.
J. Inf. Hiding Multim. Signal Process., 2015

Satisfaction Analysis of Experiential Learning-Based Popular Science Education.
Int. J. Distance Educ. Technol., 2015

Exploration of usage behavioral model construction for university library electronic resources.
Electron. Libr., 2015

Use of Fuzzy Delphi Method to Develop iSTEM Imagination Capacity Indicators.
Proceedings of the Third International Conference on Robot, Vision and Signal Processing, 2015

A Computer-Aided Method to Evaluate Teamwork.
Proceedings of the Third International Conference on Robot, Vision and Signal Processing, 2015

2014
Effects of Implementing STEM-I Project-Based Learning Activities for Female High School Students.
Int. J. Distance Educ. Technol., 2014

Identification of dysfunctional cooperative learning teams and troubled individuals.
Br. J. Educ. Technol., 2014

How to Determine the Best Indexes of Industry Website by FANP Approach.
Proceedings of the Intelligent Data analysis and its Applications, Volume I, 2014

2013
Why Do People Stick to Play Social Network Sites? An Extension of Expectation-Confirmation Model with Perceived Interpersonal Values and Playfulness Perspectives.
Proceedings of the Advanced Methods for Computational Collective Intelligence, 2013

Integrating Blended Learning into Situational Writing for Vocational High School Students.
Int. J. Online Pedagog. Course Des., 2013

A Study on Project-Based Learning in a Boat Design and Building University Course.
Int. J. Online Pedagog. Course Des., 2013

A Study of Learning Effects in Different Cognitive Styles in PBL Animation Course.
Proceedings of the Second International Conference on Robot, Vision and Signal Processing, 2013

A Preliminary Study on the Facebook-Based Learning Platform Integrated with Blended Learning Model and Flip Learning for Online and Classroom Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

2012
The process, dialogues, and attitudes of vocational engineering high school students in a web problem-based learning (WPBL) system.
Interact. Learn. Environ., 2012

How Concept-mapping Perception Navigates Student Knowledge Transfer Performance.
J. Educ. Technol. Soc., 2012

A comparative analysis of the consistency and difference among teacher-assessment, student self-assessment and peer-assessment in a Web-based portfolio assessment environment for high school students.
Comput. Educ., 2012

Application of Game-based Learning (GBL) on Chinese Language Learning in Elementary School.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Construction and Application of Incorporating Imagination Cooperative Learning with Team Game Tournament.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
The Attributes and Importance of Online Game with Language Learning for College English-Majored Students.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

The Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

The Application of Digital Game-Based Learning to Idioms Education Acceptance.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2009
Attitudes towards Knowledge Transfer in the Context of Web Problem-Based Learning Integrated Circuits Course From the Perspective of High School Students.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

A Study of Computer-Assisted Instruction on Music Appreciation: An Example of Chinese Musical Instruments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009


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