Shi-Jer Lou
According to our database1,
Shi-Jer Lou
authored at least 40 papers
between 2009 and 2022.
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Bibliography
2022
A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
2021
Novel Hybrid Public/Private Key Cryptography Based on Perfect Gaussian Integer Sequences.
IEEE Access, 2021
Regarding the Virtual Reality Environment Design and Evaluation Based on STEAM Learning.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021
2020
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020
2019
Middle-aged adults' attitudes toward health app usage: a comparison with the cognitive-affective-conative model.
Univers. Access Inf. Soc., 2019
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019
Exploration of usage behavioral model construction for university library electronic resources from Deep Learning Multilayer perceptron.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019
Study on the application of deep learning to the prediction of disaster prevention literacy in technical high school civil engineering department.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019
Optimization on Unified Theory of Acceptance and Use of Technology for Driverless Car Test Behavior.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019
The Implementation of the 12- Year Basic Education Science and Technology New Curriculum Guidelines in the Primary School.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019
Deep Learning of Web Page Verification Code-taking Project for Implementation of Remedial Instruction-Technology-Base Test Website as an Example.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019
2018
J. Inf. Hiding Multim. Signal Process., 2018
2017
The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
2016
Constructing the predictive model for strategy execution problems -the application of the two-stage Analytic Network Process.
J. Inf. Hiding Multim. Signal Process., 2016
Int. J. Distance Educ. Technol., 2016
2015
J. Inf. Hiding Multim. Signal Process., 2015
Int. J. Distance Educ. Technol., 2015
Exploration of usage behavioral model construction for university library electronic resources.
Electron. Libr., 2015
Proceedings of the Third International Conference on Robot, Vision and Signal Processing, 2015
Proceedings of the Third International Conference on Robot, Vision and Signal Processing, 2015
2014
Effects of Implementing STEM-I Project-Based Learning Activities for Female High School Students.
Int. J. Distance Educ. Technol., 2014
Br. J. Educ. Technol., 2014
Proceedings of the Intelligent Data analysis and its Applications, Volume I, 2014
2013
Why Do People Stick to Play Social Network Sites? An Extension of Expectation-Confirmation Model with Perceived Interpersonal Values and Playfulness Perspectives.
Proceedings of the Advanced Methods for Computational Collective Intelligence, 2013
Integrating Blended Learning into Situational Writing for Vocational High School Students.
Int. J. Online Pedagog. Course Des., 2013
Int. J. Online Pedagog. Course Des., 2013
Proceedings of the Second International Conference on Robot, Vision and Signal Processing, 2013
A Preliminary Study on the Facebook-Based Learning Platform Integrated with Blended Learning Model and Flip Learning for Online and Classroom Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013
2012
The process, dialogues, and attitudes of vocational engineering high school students in a web problem-based learning (WPBL) system.
Interact. Learn. Environ., 2012
J. Educ. Technol. Soc., 2012
A comparative analysis of the consistency and difference among teacher-assessment, student self-assessment and peer-assessment in a Web-based portfolio assessment environment for high school students.
Comput. Educ., 2012
Application of Game-based Learning (GBL) on Chinese Language Learning in Elementary School.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Construction and Application of Incorporating Imagination Cooperative Learning with Team Game Tournament.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
The Attributes and Importance of Online Game with Language Learning for College English-Majored Students.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
The Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2009
Attitudes towards Knowledge Transfer in the Context of Web Problem-Based Learning Integrated Circuits Course From the Perspective of High School Students.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
A Study of Computer-Assisted Instruction on Music Appreciation: An Example of Chinese Musical Instruments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009