Sheng Li

Orcid: 0000-0002-8901-2184

Affiliations:
  • Peking University, Department of Computer Science, Beijing, China


According to our database1, Sheng Li authored at least 65 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact.
ACM Trans. Graph., December, 2024

Hypothesis Testing for Progressive Kernel Estimation and VCM Framework.
IEEE Trans. Vis. Comput. Graph., August, 2024

Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT.
ACM Trans. Graph., July, 2024

Self-Guided DMT: Exploring a Novel Paradigm of Dance Movement Therapy in Mixed Reality for Children with ASD.
IEEE Trans. Vis. Comput. Graph., May, 2024

DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

2023
Role-Exchange Playing: An Exploration of Role-Playing Effects for Anti-Bullying in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., October, 2023

3D reconstruction-oriented fully automatic multi-modal tumor segmentation by dual attention-guided VNet.
Vis. Comput., August, 2023

Intentional Head-Motion Assisted Locomotion for Reducing Cybersickness.
IEEE Trans. Vis. Comput. Graph., August, 2023

EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality.
IEEE Trans. Vis. Comput. Graph., April, 2023

FluidPlaying: Efficient Adaptive Simulation for Highly Dynamic Fluid.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Neural Parametric Mixtures for Path Guiding.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Self-Illusion: A Study on Cognition of Role-Playing in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2022

SPCBPT: subspace-based probabilistic connections for bidirectional path tracing.
ACM Trans. Graph., 2022

NeuralSound: learning-based modal sound synthesis with acoustic transfer.
ACM Trans. Graph., 2022

Simulation of collective pursuit-evasion behavior with runtime situational awareness.
Comput. Animat. Virtual Worlds, 2022

An alternative paradigm for assessing attitudes in virtual reality - Interpersonal distance paradigm: Taking weight stigma as an example.
Frontiers Virtual Real., 2022

Semantic-assisted Unified Network for Feature Point Extraction and Matching.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

2021
A homogenization method for nonlinear inhomogeneous elastic materials.
Virtual Real. Intell. Hardw., 2021

Shallow Sand Equations: Real-Time Height Field Simulation of Dry Granular Flows.
IEEE Trans. Vis. Comput. Graph., 2021

FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2021

DeepEigen: Learning-based Modal Sound Synthesis with Acoustic Transfer Maps.
CoRR, 2021

2020
Temporal continuity of visual attention for future gaze prediction in immersive virtual reality.
Virtual Real. Intell. Hardw., 2020

DGaze: CNN-Based Gaze Prediction in Dynamic Scenes.
IEEE Trans. Vis. Comput. Graph., 2020

CPPM: chi-squared progressive photon mapping.
ACM Trans. Graph., 2020

Semi-analytical Solid Boundary Conditions for Free Surface Flows.
Comput. Graph. Forum, 2020

Deep-Modal: Real-Time Impact Sound Synthesis for Arbitrary Shapes.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

SegVoxelNet: Exploring Semantic Context and Depth-aware Features for 3D Vehicle Detection from Point Cloud.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

MR Environments Constructed for a Large Indoor Physical Space.
Proceedings of the Advances in Computer Graphics, 2020

2019
SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction.
IEEE Trans. Vis. Comput. Graph., 2019

MMFace: A Multi-Metric Regression Network for Unconstrained Face Reconstruction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Time-varying light motion in single convergence.
Comput. Animat. Virtual Worlds, 2018

X-GANs: Image Reconstruction Made Easy for Extreme Cases.
CoRR, 2018

Reformulating Hyperelastic Materials with Peridynamic Modeling.
Comput. Graph. Forum, 2018

Peridynamics-Based Fracture Animation for Elastoplastic Solids.
Comput. Graph. Forum, 2018

2017
Combined FIR and Fractional-Order Repetitive Control for Harmonic Current Suppression of Magnetically Suspended Rotor System.
IEEE Trans. Ind. Electron., 2017

Dynamically Enriched MPM for Invertible Elasticity.
Comput. Graph. Forum, 2017

Multi-contact frictional rigid dynamics using impulse decomposition.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

2016
Harmonic Current Suppression of an AMB Rotor System at Variable Rotation Speed Based on Multiple Phase-Shift Notch Filters.
IEEE Trans. Ind. Electron., 2016

Interactive modeling and editing of free-form surfaces from curve networks.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Enriching SPH simulation by approximate capillary waves.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
Example-Based Materials in Laplace-Beltrami Shape Space.
Comput. Graph. Forum, 2015

Quadratic Contact Energy Model for Multi-impact Simulation.
Comput. Graph. Forum, 2015

Shape segmentation by hierarchical splat clustering.
Comput. Graph., 2015

2012
Staggered meshless solid-fluid coupling.
ACM Trans. Graph., 2012

Local Poisson SPH For Viscous Incompressible Fluids.
Comput. Graph. Forum, 2012

Physical material editing with structure embedding for animated solid.
Proceedings of the Graphics Interface 2012 Conference, 2012

2011
Meshless simulation of brittle fracture.
Comput. Animat. Virtual Worlds, 2011

Fast continuous collision detection using parallel filter in subspace.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Anisotropic Kernels for Meshless Elastic Solids.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Stable stylized wireframe rendering.
Comput. Animat. Virtual Worlds, 2010

Discovering hidden knowledge in data classification via multivariate analysis.
Expert Syst. J. Knowl. Eng., 2010

Reduced deforming filter culling for fast continuous collision detection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Difference of inflow and outflow based 3D streamline placement.
Proceedings of the 2010 International Symposium on Visual Information Communication, 2010

2009
ViWoSG: A distributed scene graph of ultramassive distributed virtual environments.
Sci. China Ser. F Inf. Sci., 2009

2008
A new approach for construction and rendering of dynamic light shaft.
Comput. Graph., 2008

2007
Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces.
Vis. Comput., 2007

A GPU based interactive modeling approach to designing fine level features.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Unified Volumes for Light Shaft and Shadow with Scattering.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
View-dependent refinement of multiresolution meshes using programmable graphics hardware.
Vis. Comput., 2006

Real-Time Rendering of Light Shafts on GPU.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments.
Proceedings of the Computational Science and Its Applications, 2006

2005
Interactive Transmission of Highly Detailed Surfaces.
Proceedings of the Computational Science and Its Applications, 2005

Dynamic LOD on GPU.
Proceedings of the Computer Graphics International 2005, 2005

2004
P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Feature-Based Visibility-Driven CLOD for Terrain.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003


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