Shaun Pickford
According to our database1,
Shaun Pickford
authored at least 4 papers
between 2011 and 2012.
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Bibliography
2012
Maximizing learning and guiding behavior in free play user generated content environments.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012
2011
Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
BeadLoom Game: adding competitive, user generated, and social features to increase motivation.
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011