Sharon Lynn Chu Yew Yee
Orcid: 0000-0003-4790-2020
According to our database1,
Sharon Lynn Chu Yew Yee
authored at least 85 papers
between 2010 and 2024.
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Bibliography
2024
Investigating Situated Learning Theory Through an Augmented Reality Mobile Assistant for Everyday STEM Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Towards Lesson Planning Interfaces for Integration of Students' Out-of-Classroom Experiences.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2023
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Everyday-Inspired Movies: Towards the Design of Movie Recommender Systems based on Everyday Life through Personal Social Media.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
The Context for Contextualizing - Design Implications for Adaptive Teacher Support Systems for More Relevant Instruction.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
Explanation for User Trust in Context-Aware Recommender Systems for Search-As-Learning.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
Does the Type of Recommender System Impact Users' Trust? Exploring Context-Aware Recommender Systems in Education.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Characterizing the research-practice gap in children's interactive storytelling systems.
Int. J. Child Comput. Interact., 2022
Wearables can help me learn: A survey of user perception of wearable technologies for learning in everyday life.
Educ. Inf. Technol., 2022
Interest-Based Learning through a Contextualizing Chatbot for Video-Based Online Learning Platforms.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022
Investigating the Effects of Different Levels of User Control on the Effectiveness of Context-Aware Recommender Systems for Web-Based Search.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
Investigating the Interplay Between Self-Reported and Bio-Behavioral Measures of Stress: A Pilot Study of Civilian Job Interviews with Military Veterans.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, 2022
2021
Exploring User Micro-Behaviors Towards Five Wearable Device Types in Everyday Learning-Oriented Scenarios.
Int. J. Hum. Comput. Interact., 2021
"You Write Your Own Story": Design Implications for an Interactive Narrative Authoring Tool to Support Reflection for Mental Health in College Students.
Proceedings of the Interactive Storytelling, 2021
Enhancing the Visual Efficiency for communicating students' personal relevant information.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021
Curiosity-Inspired Learning: Insitu versus Post-Event Approaches to Recall and Reflection.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Towards Designing Enactment-Scaffolded Narrative Authoring Tools for Elementary-School Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021
A Survey of Interface Representations in Visual Programming Language Environments for Children's Physical Computing Kits.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies.
Int. J. Hum. Comput. Interact., 2020
Investigating the Necessity of Meaningful Context Anchoring in Augmented Reality Smart Glasses Interaction for Everyday Learning.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday Learning.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the Interactive Storytelling, 2020
Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting Emotion.
Proceedings of the Interactive Storytelling, 2020
Understanding the Effects of Explanation Types and User Motivations on Recommender System Use.
Proceedings of the Eighth AAAI Conference on Human Computation and Crowdsourcing, 2020
Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Harnessing Gestures to Externalize Discourse Ideas for Common Ground: Design Implications from a Frame of Reference Analysis.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Externalizing Mental Images by Harnessing Size-Describing Gestures: Design Implications for a Visualization System.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
2019
Making in the classroom: Longitudinal evidence of increases in self-efficacy and STEM possible selves over time.
Comput. Educ., 2019
Proceedings of the Interactive Storytelling, 2019
Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling.
Proceedings of the Interactive Storytelling, 2019
Proceedings of the Interactive Storytelling, 2019
Understanding Avatar Identification Through Visual Similarity for Richer Story Creation.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019
An Investigation of Relevance from Curriculum-Aligned Making in the Elementary School Science Classroom.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Understanding Context in Children's Use of Smartwatches for Everyday Science Reflections.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Supporting scientific modeling through curriculum-based making in elementary school science classes.
Int. J. Child Comput. Interact., 2018
Toward the Design of Scaffolds for In-the-World Situated Science Reflections through Wearables.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
From Making to Micro-Manufacture: Catalyzing STEM Participation in Rural High Schools.
Proceedings of the Conference on Creativity and Making in Education, 2018
Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Exploring the 3D printing process for young children in curriculum-aligned making in the classroom.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Fun in Making: Understanding the experience of fun and learning through curriculum-based Making in the elementary school classroom.
Entertain. Comput., 2017
Proceedings of the Tenth International Conference on Tangible, 2017
From Classroom-Making to Functional-Making: A Study in the Development of Making Literacy.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017
<i>'I Make, Therefore I Am'</i>: The Effects of Curriculum-Aligned Making on Children's Self-Identity.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Becoming Makers: Examining "Making" Literacy in the Elementary School Science Classroom.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Understanding Storytelling as a Design Framework for Cognitive Support Technologies for Older Adults.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016
A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity Theory.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Toward a Making Community of Practice: The Social Aspects of Elementary Classroom-Based Making.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Making the Maker: A Means-to-an-Ends approach to nurturing the Maker mindset in elementary-aged children.
Int. J. Child Comput. Interact., 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling.
Proceedings of the Ninth International Conference on Tangible, 2015
Enabling Instrumental Interaction Through Electronics Making: Effects on Children's Storytelling.
Proceedings of the Interactive Storytelling, 2015
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
VisPorter: facilitating information sharing for collaborative sensemaking on multiple displays.
Pers. Ubiquitous Comput., 2014
Proceedings of the Interactive Storytelling, 2014
The effects of visual contextual structures on children's imagination in story authoring interfaces.
Proceedings of the IDC '14, 2014
Ready...action!: a performative authoring system for children to create animated stories.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the International Symposium on Pervasive Displays, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Proceedings of the Human Vision and Electronic Imaging XVIII, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Creativity and Cognition 2013, 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
The Physicality of Technological Devices in Education: Building a Digital Experience for Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010