Sharon Lynn Chu Yew Yee

Orcid: 0000-0003-4790-2020

According to our database1, Sharon Lynn Chu Yew Yee authored at least 85 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Investigating Situated Learning Theory Through an Augmented Reality Mobile Assistant for Everyday STEM Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

The Integration of Computational Thinking and Making in the Classroom.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Towards Lesson Planning Interfaces for Integration of Students' Out-of-Classroom Experiences.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

2023
Supporting End-to-End Coding and Use of Arduinos in a Formal Classroom Environment.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

Towards an Adaptable Curriculum-Driven Block-based Learning Environment.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Everyday-Inspired Movies: Towards the Design of Movie Recommender Systems based on Everyday Life through Personal Social Media.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

The Context for Contextualizing - Design Implications for Adaptive Teacher Support Systems for More Relevant Instruction.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Explanation for User Trust in Context-Aware Recommender Systems for Search-As-Learning.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Does the Type of Recommender System Impact Users' Trust? Exploring Context-Aware Recommender Systems in Education.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
Characterizing the research-practice gap in children's interactive storytelling systems.
Int. J. Child Comput. Interact., 2022

Wearables can help me learn: A survey of user perception of wearable technologies for learning in everyday life.
Educ. Inf. Technol., 2022

Research on Wearable Technologies for Learning: A Systematic Review.
CoRR, 2022

Interest-Based Learning through a Contextualizing Chatbot for Video-Based Online Learning Platforms.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Exploring Information Retrieval for Personalized Teaching Support.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

Investigating the Effects of Different Levels of User Control on the Effectiveness of Context-Aware Recommender Systems for Web-Based Search.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing Interactive Contextual Cues for Children's Video-Stimulated Writing.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Investigating the Interplay Between Self-Reported and Bio-Behavioral Measures of Stress: A Pilot Study of Civilian Job Interviews with Military Veterans.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, 2022

2021
Exploring User Micro-Behaviors Towards Five Wearable Device Types in Everyday Learning-Oriented Scenarios.
Int. J. Hum. Comput. Interact., 2021

"You Write Your Own Story": Design Implications for an Interactive Narrative Authoring Tool to Support Reflection for Mental Health in College Students.
Proceedings of the Interactive Storytelling, 2021

Enhancing the Visual Efficiency for communicating students' personal relevant information.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Flexible Low-Cost Digital Puppet System.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

Curiosity-Inspired Learning: Insitu versus Post-Event Approaches to Recall and Reflection.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Towards Designing Enactment-Scaffolded Narrative Authoring Tools for Elementary-School Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

A Survey of Interface Representations in Visual Programming Language Environments for Children's Physical Computing Kits.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies.
Int. J. Hum. Comput. Interact., 2020

Investigating the Necessity of Meaningful Context Anchoring in Augmented Reality Smart Glasses Interaction for Everyday Learning.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday Learning.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Telepresence Robotics for Hands-on Distance Instruction.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

A Comparison of Children's Narrative Expressions in Enactment and Writing.
Proceedings of the Interactive Storytelling, 2020

Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting Emotion.
Proceedings of the Interactive Storytelling, 2020

Understanding the Effects of Explanation Types and User Motivations on Recommender System Use.
Proceedings of the Eighth AAAI Conference on Human Computation and Crowdsourcing, 2020

Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Harnessing Gestures to Externalize Discourse Ideas for Common Ground: Design Implications from a Frame of Reference Analysis.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Externalizing Mental Images by Harnessing Size-Describing Gestures: Design Implications for a Visualization System.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Making in the classroom: Longitudinal evidence of increases in self-efficacy and STEM possible selves over time.
Comput. Educ., 2019

The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study.
Proceedings of the Interactive Storytelling, 2019

Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling.
Proceedings of the Interactive Storytelling, 2019

Embodying Cognitive Processes in Storytelling Interfaces for Children.
Proceedings of the Interactive Storytelling, 2019

Understanding Avatar Identification Through Visual Similarity for Richer Story Creation.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019

An Investigation of Relevance from Curriculum-Aligned Making in the Elementary School Science Classroom.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

Proximal and Distal Mentors: Sustaining Making-Expertise in Rural Schools.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

Broadening Participation for Remote Communities: Situated Distance Telepresence.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Understanding Context in Children's Use of Smartwatches for Everyday Science Reflections.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Supporting scientific modeling through curriculum-based making in elementary school science classes.
Int. J. Child Comput. Interact., 2018

Toward the Design of Scaffolds for In-the-World Situated Science Reflections through Wearables.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

From Making to Micro-Manufacture: Catalyzing STEM Participation in Rural High Schools.
Proceedings of the Conference on Creativity and Making in Education, 2018

Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Exploring the 3D printing process for young children in curriculum-aligned making in the classroom.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Fun in Making: Understanding the experience of fun and learning through curriculum-based Making in the elementary school classroom.
Entertain. Comput., 2017

Toward Wearable App Design for Children's In-the-World Science Inquiry.
Proceedings of the Tenth International Conference on Tangible, 2017

From Classroom-Making to Functional-Making: A Study in the Development of Making Literacy.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Physical Making Online: A Study of Children's Maker Websites.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

<i>'I Make, Therefore I Am'</i>: The Effects of Curriculum-Aligned Making on Children's Self-Identity.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Becoming Makers: Examining "Making" Literacy in the Elementary School Science Classroom.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Understanding Storytelling as a Design Framework for Cognitive Support Technologies for Older Adults.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity Theory.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Toward a Making Community of Practice: The Social Aspects of Elementary Classroom-Based Making.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016

Thinking in Stories: Narrative-based Design for Higher-Level Thinking.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Connectors in Maker Kits: Investigating Children's Motor Abilities in Making.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Making the Maker: A Means-to-an-Ends approach to nurturing the Maker mindset in elementary-aged children.
Int. J. Child Comput. Interact., 2015

Material Significance of Tangibles for Young Children.
Proceedings of the Ninth International Conference on Tangible, 2015

Touch Wire: Interactive Tangible Electricty Game for Kids.
Proceedings of the Ninth International Conference on Tangible, 2015

Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling.
Proceedings of the Ninth International Conference on Tangible, 2015

Enabling Instrumental Interaction Through Electronics Making: Effects on Children's Storytelling.
Proceedings of the Interactive Storytelling, 2015

The role of materiality in tangibles for young children's digital art drawings.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
VisPorter: facilitating information sharing for collaborative sensemaking on multiple displays.
Pers. Ubiquitous Comput., 2014

Exploring Performative Authoring as a Story Creation Approach for Children.
Proceedings of the Interactive Storytelling, 2014

The effects of visual contextual structures on children's imagination in story authoring interfaces.
Proceedings of the IDC '14, 2014

Ready...action!: a performative authoring system for children to create animated stories.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
A comparison of two display models for collaborative sensemaking.
Proceedings of the International Symposium on Pervasive Displays, 2013

Finding-NEVO: Toward Radical Design in HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Information Holodeck: Thinking in Technology Ecologies.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

The effect of familiarity on perceived interestingness of images.
Proceedings of the Human Vision and Electronic Imaging XVIII, 2013

Nurturing children's creative practice through micro-enactments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The effects of physicality on the child's imagination.
Proceedings of the Creativity and Cognition 2013, 2013

Things to imagine with: designing for the child's creativity.
Proceedings of the Interaction Design and Children 2013, 2013

2012
The Physicality of Technological Devices in Education: Building a Digital Experience for Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Using physical-social interactions to support information re-finding.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Studying medium effects on children's creative processes.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
A narrative-driven design approach for casual games with children.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

Investigating narrative in mobile games for seniors.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010


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