Shao-Kang Lo
According to our database1,
Shao-Kang Lo
authored at least 19 papers
between 2005 and 2024.
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Bibliography
2024
Int. J. Hum. Comput. Interact., December, 2024
Making customers more likely to come back: the role of background colour in triggering arousal to influence memory, attitude, and patronage intention.
Electron. Commer. Res., September, 2024
2021
Do not allow pop-up ads to appear too early: Internet users' browsing behaviour to pop-up ads.
Behav. Inf. Technol., 2021
2019
Comput. Hum. Behav., 2019
2018
Effects of banner Ad shape and the schema creating process on consumer internet browsing behavior.
Comput. Hum. Behav., 2018
2017
What consumers see when time is running out: Consumers' browsing behaviors on online shopping websites when under time pressure.
Comput. Hum. Behav., 2017
How colour similarity can make banner advertising effective: insights from Gestalt theory.
Behav. Inf. Technol., 2017
2016
The relationship between online game playing motivation and selection of online game characters - the case of Taiwan.
Behav. Inf. Technol., 2016
2014
Reasons for Avatar Gender Swapping by Online Game Players: A Qualitative Interview-Based Study.
Int. J. E Bus. Res., 2014
Keyword advertising is not what you think: Clicking and eye movement behaviors on keyword advertising.
Electron. Commer. Res. Appl., 2014
2013
Photograph and model use within an online auction page for influencing buyer's bidding behavior.
Online Inf. Rev., 2013
Source effect of advertised reference price influences on transaction value in online shopping environments.
Electron. Commer. Res., 2013
The influence of equivocality in purchasing tasks on the selection of transaction channels in online auctions.
Behav. Inf. Technol., 2013
2009
2008
The impact of online game character's outward attractiveness and social status on interpersonal attraction.
Comput. Hum. Behav., 2008
The Nonverbal Communication Functions of Emoticons in Computer-Mediated Communication.
Cyberpsychology Behav. Soc. Netw., 2008
2007
How to Know and Choose Online Games: Differences between Current and Potential Players.
Cyberpsychology Behav. Soc. Netw., 2007
2005
Cyberpsychology Behav. Soc. Netw., 2005