Shao-Chen Chang
Orcid: 0000-0001-9446-1921
According to our database1,
Shao-Chen Chang
authored at least 29 papers
between 2008 and 2024.
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Bibliography
2024
Effects of a peer assessment-based scrum project learning system on computer programming's learning motivation, collaboration, communication, critical thinking, and cognitive load.
Educ. Inf. Technol., April, 2024
2023
Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training.
Interact. Learn. Environ., November, 2023
A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums.
Interact. Learn. Environ., July, 2023
Facilitating EFL learners' active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts.
Interact. Learn. Environ., May, 2023
Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts.
Br. J. Educ. Technol., March, 2023
2021
Powering up flipped learning: An online learning environment with a concept map-guided problem-posing strategy.
J. Comput. Assist. Learn., 2021
Analysing reader behaviours in self-service library stations using a bibliomining approach.
Electron. Libr., 2021
Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context.
Comput. Educ., 2021
Facilitating knowledge construction in mobile learning contexts: A bi-directional peer-assessment approach.
Br. J. Educ. Technol., 2021
2020
The effects of spherical video-based virtual reality implementation on students' natural science learning effectiveness.
Interact. Learn. Environ., 2020
Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors.
Comput. Educ., 2020
Integration of the peer assessment approach with a virtual reality design system for learning earth science.
Comput. Educ., 2020
A fuzzy expert system-based adaptive learning approach to improving students' learning performances by considering affective and cognitive factors.
Comput. Educ. Artif. Intell., 2020
Effects of applying a VR-based two-tier test strategy to promote elementary students' learning performance in a Geology class.
Br. J. Educ. Technol., 2020
2019
Effects of the use of interactive E-books by intensive care unit patients' family members: Anxiety, learning performances and perceptions.
Br. J. Educ. Technol., 2019
2018
A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning.
Interact. Learn. Environ., 2018
Peer Assessment of Webpage Design: Behavioral Sequential Analysis Based on Eye Tracking Evidence.
J. Educ. Technol. Soc., 2018
How to learn and how to teach computational thinking: Suggestions based on a review of the literature.
Comput. Educ., 2018
Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions.
Comput. Educ., 2018
2017
Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach.
Interact. Learn. Environ., 2017
2016
A repertory grid-based interactive e-book approach to supporting in-field mobile learning activities in an ecology course.
Int. J. Mob. Learn. Organisation, 2016
Effects of a peer competition-based mobile learning approach on students' affective domain exhibition in social studies courses.
Br. J. Educ. Technol., 2016
2014
Effects of In-Field Mobile Game-Based Learning Activities on Students Local Culture Identity.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014
An Experiment of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2012
Proceedings of the 14th Asia-Pacific Network Operations and Management Symposium, 2012
An architecture on proactive detecting, quarantining, and terminating resource leakage of Java-based applications.
Proceedings of the 14th Asia-Pacific Network Operations and Management Symposium, 2012
2008
Proceedings of the INFOCOM 2008. 27th IEEE International Conference on Computer Communications, 2008
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008