Shane Wilson
According to our database1,
Shane Wilson
authored at least 13 papers
between 2001 and 2015.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2015
Proceedings of the Computer Games: AI, 2015
Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games.
Proceedings of the Computer Games: AI, 2015
2013
Using Game-Based Learning in Virtual Worlds to Teach Electronic and Electrical Engineering.
IEEE Trans. Ind. Informatics, 2013
IEEE Trans. Comput. Intell. AI Games, 2013
Proceedings of the 2013 12th International Conference on Information Technology Based Higher Education and Training, 2013
2012
CaPSID: A bioinformatics platform for computational pathogen sequence identification in human genomes and transcriptomes.
BMC Bioinform., 2012
2010
Game-based strategy to teaching electronic & electrical engineering in virtual worlds.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010
2009
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009
2007
SMART Rehabilitation: Implementation of ICT Platform to Support Home-Based Stroke Rehabilitation.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007
2004
2002
Comput. Graph. Forum, 2002
2001
Using CORBA Middleware to Support the Development of Distributed Virtual Environment Applications.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001