Shamus P. Smith

Orcid: 0000-0001-9135-1356

According to our database1, Shamus P. Smith authored at least 57 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Exploring Cybersickness Experiences via a Markov Chain Model.
IEEE Access, 2024

2023
Integrating View Magnification into an Augmented Reality Head-Mounted Display to Support Surgery.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Food Volume Estimation by Integrating 3D Image Projection and Manual Wire Mesh Transformations.
IEEE Access, 2022

2021
Evaluating the robustness of source code plagiarism detection tools to pervasive plagiarism-hiding modifications.
Empir. Softw. Eng., 2021

Academic Source Code Plagiarism Detection by Measuring Program Behavioural Similarity.
CoRR, 2021

Comparing Virtual Environments for Cybersickness Using a Cumulative Optical Flow Entropy Metric.
IEEE Access, 2021

Academic Source Code Plagiarism Detection by Measuring Program Behavioral Similarity.
IEEE Access, 2021

2020
Interaction in Augmented Reality: Challenges to Enhance User Experience.
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020

Detecting Pervasive Source Code Plagiarism through Dynamic Program Behaviours.
Proceedings of the ACE 2020, 2020

2019
Detecting rigid links between sensors for automatic sensor space alignment in virtual environments.
Virtual Real., 2019

Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice.
Int. J. Child Comput. Interact., 2019

Response activation and inhibition after exposure to virtual reality.
Array, 2019

Exploring a Comprehensive Approach for the Automated Assessment of UML.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
Resolving display shape dependence issues on tabletops.
Comput. Vis. Media, 2018

2017
Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Designing and conducting research using immersive technologies in schools: Seven observations.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR).
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Supporting path switching for non-player characters in a virtual environment.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Automatic identification of rigidly linked 6DoF sensors.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring Play-Learners' Analytics in a Serious Game for Literacy Improvement.
Proceedings of the Serious Games - Second Joint International Conference, 2016

Building apostrophe power: lessons learnt for serious games development.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Improving undergraduate soft skills using m-learning and serious games.
Proceedings of the IEEE International Conference on Teaching, 2015

2014
Guidelines for supporting real-time multi-touch applications.
Softw. Pract. Exp., 2014

Reusing Simulated Evacuation Behaviour in a Game Engine.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Extending Building Information Models into Game Engines.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

2013
Exploring the effectiveness of commercial and custom-built games for cognitive training.
Comput. Hum. Behav., 2013

2012
Developing, evaluating and deploying multi-touch systems.
Int. J. Hum. Comput. Stud., 2012

2011
Exploring Frictional Surface Properties for Haptic-Based Online Shopping.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Evaluating virtual weights for haptically enabled online shopping.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Integrating Haptic Interaction Into An Existing Virtual Environment Toolkit.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Applying bimanual interaction principles to text input on multi-touch surfaces and tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

2009
Measuring the effect of gaming experience on virtual environment navigation tasks.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Computer game engines for developing first-person virtual environments.
Virtual Real., 2008

2007
Evaluating a haptic-based virtual environment for venepuncture training.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

2006
Virtual object specification for usable virtual environments.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Exploring the Specification of Haptic Interaction.
Proceedings of the Interactive Systems. Design, 2006

Usability and Computer Games: Working Group Report.
Proceedings of the Interactive Systems. Design, 2006

Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Measuring reuse in hazard analysis.
Reliab. Eng. Syst. Saf., 2005

2004
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment.
Virtual Real., 2004

How Explicit Are the Barriers to Failure in Safety Arguments?
Proceedings of the Computer Safety, 2004

Integrating Human Factors in the design of Safety Critical Systems - A barrier based approach.
Proceedings of the Human Error, 2004

2003
Reuse in Hazard Analysis: Identification and Support.
Proceedings of the Computer Safety, 2003

2002
Augmenting descriptive scenario analysis for improvements in human reliability design.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002

Improving Hazard Classification through the Reuse of Descriptive Arguments.
Proceedings of the Software Reuse: Methods, 2002

Blending Descriptive and Numeric Analysis in Human Reliability Design.
Proceedings of the Interactive Systems. Design, 2002

2001
Editorial: User centred design and implementation of virtual environments.
Int. J. Hum. Comput. Stud., 2001

Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion.
Cyberpsychology Behav. Soc. Netw., 2001

2000
Binding Virtual Environments to Toolkit Capabilities.
Comput. Graph. Forum, 2000

1999
The Hybrid World of Virtual Environments.
Comput. Graph. Forum, 1999

Working group 1 report.
Proceedings of the Design, 1999

Towards Hybrid Interface Specifications for Virtual Environments.
Proceedings of the Design, 1999

1997
Tandem: a Tool for Facilitating the Development of lntelligent Learning Environments.
Proceedings of the Progress in Connectionist-Based Information Systems: Proceedings of the 1997 International Conference on Neural Information Processing and Intelligent Information Systems, 1997

1994
Domain and task representation for tutorial process models.
Int. J. Hum. Comput. Stud., 1994

Using Planning Techniques to Provide Feedback in Interactive Learning Environments.
Proceedings of the Sixth International Conference on Tools with Artificial Intelligence, 1994


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