Shamus P. Smith
Orcid: 0000-0001-9135-1356
According to our database1,
Shamus P. Smith
authored at least 57 papers
between 1994 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
2023
Integrating View Magnification into an Augmented Reality Head-Mounted Display to Support Surgery.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2022
Food Volume Estimation by Integrating 3D Image Projection and Manual Wire Mesh Transformations.
IEEE Access, 2022
2021
Evaluating the robustness of source code plagiarism detection tools to pervasive plagiarism-hiding modifications.
Empir. Softw. Eng., 2021
Academic Source Code Plagiarism Detection by Measuring Program Behavioural Similarity.
CoRR, 2021
Comparing Virtual Environments for Cybersickness Using a Cumulative Optical Flow Entropy Metric.
IEEE Access, 2021
Academic Source Code Plagiarism Detection by Measuring Program Behavioral Similarity.
IEEE Access, 2021
2020
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020
Proceedings of the ACE 2020, 2020
2019
Detecting rigid links between sensors for automatic sensor space alignment in virtual environments.
Virtual Real., 2019
Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice.
Int. J. Child Comput. Interact., 2019
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
2018
2017
Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Designing and conducting research using immersive technologies in schools: Seven observations.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR).
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Serious Games - Second Joint International Conference, 2016
Proceedings of the Australasian Computer Science Week Multiconference, 2016
2015
Proceedings of the IEEE International Conference on Teaching, 2015
2014
Softw. Pract. Exp., 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
2013
Exploring the effectiveness of commercial and custom-built games for cognitive training.
Comput. Hum. Behav., 2013
2012
Int. J. Hum. Comput. Stud., 2012
2011
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011
Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the Theory and Practice of Computer Graphics, 2010
Applying bimanual interaction principles to text input on multi-touch surfaces and tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Virtual Real., 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
2006
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the Interactive Systems. Design, 2006
Proceedings of the Interactive Systems. Design, 2006
Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
2004
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment.
Virtual Real., 2004
Proceedings of the Computer Safety, 2004
Integrating Human Factors in the design of Safety Critical Systems - A barrier based approach.
Proceedings of the Human Error, 2004
2003
Proceedings of the Computer Safety, 2003
2002
Augmenting descriptive scenario analysis for improvements in human reliability design.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002
Proceedings of the Software Reuse: Methods, 2002
Proceedings of the Interactive Systems. Design, 2002
2001
Int. J. Hum. Comput. Stud., 2001
Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion.
Cyberpsychology Behav. Soc. Netw., 2001
2000
1999
Proceedings of the Design, 1999
1997
Tandem: a Tool for Facilitating the Development of lntelligent Learning Environments.
Proceedings of the Progress in Connectionist-Based Information Systems: Proceedings of the 1997 International Conference on Neural Information Processing and Intelligent Information Systems, 1997
1994
Int. J. Hum. Comput. Stud., 1994
Proceedings of the Sixth International Conference on Tools with Artificial Intelligence, 1994