Shaleph O'Neill

Orcid: 0000-0002-5588-5702

Affiliations:
  • University of Dundee, Duncan of Jordanstone College of Art and Design, Dundee, UK


According to our database1, Shaleph O'Neill authored at least 16 papers between 2004 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Synaesthesia and cycling data art: towards cross-modal representations of self-tacking cycling data.
Digit. Creativity, 2019

The Artist as Model User: Reflections on Creating with a Quantified Self.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
Making art from self-tracking cycling data.
Digit. Creativity, 2018

2016
Stripe painting: a method of expressing the experience of cycling through 'quantified self' data visualisation.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

2015
Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
Mixing the library-information interaction and the disc jockey.
Int. J. Arts Technol., 2014

2013
Re: thinking and designing a digital sketchbook.
Digit. Creativity, 2013

2011
RE: designing a digital sketchbook.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2009
Random thinking, ordered doing: understanding group creative practice through repertory grid technique.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Interactive media - The Semiotics of Embodied Interaction.
Springer, ISBN: 978-1-8480-0035-3, 2009

2006
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments.
Presence Teleoperators Virtual Environ., 2006

The emerging roles of performance within HCI and interaction design.
Interact. Comput., 2006

2005
Exploring a semiotics of new media.
PhD thesis, 2005

Presence, Place and the Virtual Spectacle.
PsychNology J., 2005

Analysing interaction problems with cyclic interaction theory: Low-level interaction walkthrough.
PsychNology J., 2005

2004
Measuring presence in virtual environments.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004


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