Seung Y. Lee

Orcid: 0000-0002-7782-2331

According to our database1, Seung Y. Lee authored at least 31 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2, 2024

Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning.
Proceedings of the 17th International Conference on Educational Data Mining, 2024

Assessing Student Explanations with Large Language Models Using Fine-Tuning and Few-Shot Learning.
Proceedings of the 19th Workshop on Innovative Use of NLP for Building Educational Applications, 2024

Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Lessons Learned for AI Education with Elementary Students and Teachers.
Int. J. Artif. Intell. Educ., June, 2023

Is Elementary AI Education Possible?
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education.
Proceedings of the IEEE Conference on Games, 2023

2022
Investigating a visual interface for elementary students to formulate AI planning tasks.
J. Comput. Lang., 2022

Principles for AI Education for Elementary Grades Students.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

2021
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

How do Elementary Students Conceptualize Artificial Intelligence?
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.
Proceedings of the Interactive Storytelling, 2019

2015
Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative.
IEEE Trans. Comput. Intell. AI Games, 2014

2013
Serious Games Get Smart: Intelligent Game-Based Learning Environments.
AI Mag., 2013

2012
Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

2011
Director Agent Intervention Strategies for Interactive Narrative Environments.
Proceedings of the Interactive Storytelling, 2011

Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents.
Proceedings of the Intelligent Narrative Technologies IV, 2011

Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2010
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010


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