Seung-tak Noh

Orcid: 0000-0002-7823-0864

According to our database1, Seung-tak Noh authored at least 12 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
PPW Curves: a <i>C</i><sup>2</sup> Interpolating Spline with Hyperbolic Blending of Rational Bézier Curves.
IEICE Trans. Inf. Syst., October, 2022

Interactive texture editing for garment line drawings.
Comput. Animat. Virtual Worlds, 2022

Cover Image.
Comput. Animat. Virtual Worlds, 2022

2021
Parametric fur from an image.
Vis. Comput., 2021

Inverse Free-form Deformation for interactive UV map editing.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

A Suggestive Interface for Designing Dance Formations.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Shape refinement and rigging of raw-scanned 3D volume by a user-specified skeleton.
Comput. Graph., 2020

2019
SkelSeg: Segmentation and Rigging of Raw-Scanned 3D Volume with User-Specified Skeleton.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

2017
Retouch transfer for 3D printed face replica with automatic alignment.
Proceedings of the Computer Graphics International Conference, 2017

2014
Design and enhancement of painting interface for room lights.
Vis. Comput., 2014

2013
Dynamic Comics for Hierarchical Abstraction of 3D Animation Data.
Comput. Graph. Forum, 2013

2012
Lighty: A painting interface for room illumination by robotic light array.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012


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