Seung In Park

Orcid: 0000-0002-7304-3330

Affiliations:
  • Samsung Advanced Institute of Technology (SAIT), Suwon, Republic of Korea
  • Virginia Polytechnic Institute and State University, Department of Computer Science, Blacksburg, VA, USA (PhD 2013)


According to our database1, Seung In Park authored at least 16 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Object-Centric Representation Learning for Video Scene Understanding.
IEEE Trans. Pattern Anal. Mach. Intell., December, 2024

MBFusion: A New Multi-modal BEV Feature Fusion Method for HD Map Construction.
Proceedings of the IEEE International Conference on Robotics and Automation, 2024

MapDistill: Boosting Efficient Camera-Based HD Map Construction via Camera-LiDAR Fusion Model Distillation.
Proceedings of the Computer Vision - ECCV 2024, 2024

HIMap: HybrId Representation Learning for End-to-end Vectorized HD Map Construction.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Object-Centric Multi-Task Learning for Human Instances.
Proceedings of the 34th British Machine Vision Conference 2023, 2023

2015
Performance analysis of a novel GPU computation-to-core mapping scheme for robust facet image modeling.
J. Real Time Image Process., 2015

Upper Body Tracking and 3D Gesture Reconstruction Using Agent-Based Architecture.
Int. J. Image Graph., 2015

2013
Modeling Social Group Interactions for Realistic Crowd Behaviors.
PhD thesis, 2013

Simulating and animating social dynamics: embedding small pedestrian groups in crowds.
Comput. Animat. Virtual Worlds, 2013

2012
Modeling social groups in crowds using common ground theory.
Proceedings of the Winter Simulation Conference, 2012

Modeling small group behaviors in large crowd simulation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

A Crowd Modeling Framework for Socially Plausible Animation Behaviors.
Proceedings of the Motion in Games - 5th International Conference, 2012

Modeling Agent Social Joint Actions via Micro and Macro Coordination Strategies.
Proceedings of the 2012 IEEE/WIC/ACM International Conferences on Intelligent Agent Technology, 2012

2011
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
A Novel Computation-to-core Mapping Scheme for Robust Facet Image Modeling on GPUs.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2010

2008
Low-cost, high-speed computer vision using NVIDIA's CUDA architecture.
Proceedings of the 37th IEEE Applied Imagery Pattern Recognition Workshop, 2008


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