Seung-A. Annie Jin
According to our database1,
Seung-A. Annie Jin
authored at least 20 papers
between 2009 and 2013.
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Bibliography
2013
Peeling back the multiple layers of Twitter's private disclosure onion: The roles of virtual identity discrepancy and personality traits in communication privacy management on Twitter.
New Media Soc., 2013
Behav. Inf. Technol., 2013
2012
The virtual malleable self and the virtual identity discrepancy model: Investigative frameworks for virtual possible selves and others in avatar-based identity construction and social interaction.
Comput. Hum. Behav., 2012
"To disclose or not to disclose, that is the question": A structural equation modeling approach to communication privacy management in e-health.
Comput. Hum. Behav., 2012
2011
"It Feels Right. Therefore, I Feel Present and Enjoy": The Effects of Regulatory Fit and the Mediating Roles of Social Presence and Self-Presence in Avatar-Based 3D Virtual Environments.
Presence Teleoperators Virtual Environ., 2011
Leveraging avatars in 3D virtual environments (<i>Second Life</i>) for interactive learning: the moderating role of the behavioral activation system <i>vs</i>. behavioral inhibition system and the mediating role of enjoyment.
Interact. Learn. Environ., 2011
Comput. Hum. Behav., 2011
2010
Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence.
Presence Teleoperators Virtual Environ., 2010
Effects of pre-game stories on feelings of presence and evaluation of computer games.
Int. J. Hum. Comput. Stud., 2010
The effects of incorporating a virtual agent in a computer-aided test designed for stress management education: The mediating role of enjoyment.
Comput. Hum. Behav., 2010
The Influence of Regulatory Fit and Interactivity on Brand Satisfaction and Trust in E-Health Marketing Inside 3D Virtual Worlds (<i>Second Life</i>).
Cyberpsychology Behav. Soc. Netw., 2010
"I Feel More Connected to the Physically Ideal <i>Mini Me</i> than the Mirror-Image <i>Mini Me</i>": Theoretical Implications of the "Malleable Self" for Speculations on the Effects of Avatar Creation on Avatar-Self Connection in <i>Wii</i>.
Cyberpsychology Behav. Soc. Netw., 2010
"I Can Be Happy Even When I Lose the Game": The Influence of Chronic Regulatory Focus and Primed Self-Construal on Exergamers' Mood.
Cyberpsychology Behav. Soc. Netw., 2010
The Roles of Regulatory Focus and Medical Recommendation Avatars' Trustworthiness in Virtual Environment-Based E-Health.
Cyberpsychology Behav. Soc. Netw., 2010
Does Imposing a Goal Always Improve Exercise Intentions in Avatar-Based Exergames? The Moderating Role of Interdependent Self-Construal on Exercise Intentions and Self-Presence.
Cyberpsychology Behav. Soc. Netw., 2010
Effects of 3D Virtual Haptics Force Feedback on Brand Personality Perception: The Mediating Role of Physical Presence in Advergames.
Cyberpsychology Behav. Soc. Netw., 2010
2009
Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii.
Cyberpsychology Behav. Soc. Netw., 2009
Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, <i>Wii Fit</i>.
Cyberpsychology Behav. Soc. Netw., 2009
Modality Effects in Second Life: The Mediating Role of Social Presence and the Moderating Role of Product Involvement.
Cyberpsychology Behav. Soc. Netw., 2009