Seth Cooper
Orcid: 0000-0003-4504-0877
According to our database1,
Seth Cooper
authored at least 107 papers
between 2006 and 2024.
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Bibliography
2024
Proceedings of the AIIDE Workshop on Intelligent Narrative Technologies co-located with The 20th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2024), 2024
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Procedurally Puzzling: On Algorithmic Difficulty and Player Experience in QD-Generated Logic Grid Puzzles.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
No Player Left Behind: Evolving Dungeons and Dragons Combat to Optimize Difficulty and Player Contributions.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Sturgeon-MKIV: Constraint-Based Level and Playthrough Generation with Graph Label Rewrite Rules.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
Performance of Paid and Volunteer Image Labeling in Citizen Science - A Retrospective Analysis.
Proceedings of the Tenth AAAI Conference on Human Computation and Crowdsourcing, 2022
The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
"Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Sturgeon: Tile-Based Procedural Level Generation via Learned and Designed Constraints.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Sequential Segment-based Level Generation and Blending using Variational Autoencoders.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Precomputing Player Movement in Platformers for Level Generation with Reachability Constraints.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
2019
Proceedings of the Seventh AAAI Conference on Human Computation and Crowdsourcing, 2019
Using rating arrays to estimate score distributions for player-versus-level matchmaking.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Expertise and engagement: re-designing citizen science games with players' minds in mind.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Using Q-Learning for Sequencing Level Difficulties in a Citizen Science Matching Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games.
Proceedings of the 12th ACM Conference on Recommender Systems, 2018
Does Flight Path Context Matter? Impact on Worker Performance in Crowdsourced Aerial Imagery Analysis.
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Meet your match rating: providing skill information and choice in player-versus-level matchmaking.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Foldit Standalone: a video game-derived protein structure manipulation interface using Rosetta.
Bioinform., 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
A Required Work Payment Scheme for Crowdsourced Disaster Response: Worker Performance and Motivations.
Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2017
Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2017
Engagement effects of player rating system-based matchmaking for level ordering in human computation games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
A Framework for Scientific Discovery through Video Games (dissertation, updated version).
ACM Books 3, ACM / Morgan & Claypool, ISBN: 978-1-627-05504-8, 2014
2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
2012
Proceedings of the 14th Workshop on Formal Techniques for Java-like Programs, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proc. Natl. Acad. Sci. USA, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Foundations of Digital Games, 2011
2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
2007
2006