Sérgio T. Carvalho

Orcid: 0000-0002-4191-5173

Affiliations:
  • Federal University of Goiás, Institute of Informatics, Golânia, Brazil


According to our database1, Sérgio T. Carvalho authored at least 34 papers between 2009 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2025
Extending a MAPE-K loop-based framework for Dynamic Difficulty Adjustment in single-player games.
Entertain. Comput., 2025

2024
Analyzing the impact of gamification on a mHealth application for treating urinary incontinence in prostate cancer patients.
J. Interact. Syst., 2024

Aprendizado de máquina aplicado na eletroquímica.
CoRR, 2024

An Ecore Metamodel for the W3C PROV Provenance Data Model.
Proceedings of the 20th Brazilian Symposium on Information Systems, 2024

MDE-Based Graphical Tool for Modeling Data Provenance According to the W3C PROV Standard.
Proceedings of the 12th International Conference on Model-Based Software and Systems Engineering, 2024

Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

Accessible Heads-Up Computing.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

Detection of Structured Fraud Supported by Shell Companies on Goods and Services Trading Operations.
Proceedings of the Electronic Government and the Information Systems Perspective, 2024

A Multiplayer Cloud Gaming Architecture for Scalable Physics.
Proceedings of the IEEE Conference on Games, 2024

2023
Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

On identifying early blockable taxpayers on goods and services trading operations.
Proceedings of the 24th Annual International Conference on Digital Government Research, 2023

2022
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts.
J. Interact. Syst., August, 2022

Design Science Research: Balancing Science and Art in Building a Game Applied to Health.
J. Interact. Syst., August, 2022

Use of multilevel resource clustering for service placement in fog computing environments.
Proceedings of the 15th IEEE/ACM International Conference on Utility and Cloud Computing, 2022

Comparative Analysis of Classification Algorithms Applied to Circular Trading Prediction Scenarios.
Proceedings of the Electronic Government and the Information Systems Perspective, 2022

2021
Data Science Methods and Techniques for Goods and Services Trading Taxation: a Systematic Mapping Study.
Proceedings of Ongoing Research, Practitioners, Posters, Workshops, and Projects of the International Conference EGOV-CeDEM-ePart 2021, University of Granada, Spain (Hybrid) 7, 2021

2020
A Model-Driven Approach for Real-time Role-Based Communication.
Proceedings of the XXXVIII Brazilian Symposium on Computer Networks and Distributed Systems, 2020

A gamification experiment of the marczewski's typology test.
Proceedings of the EATIS 2020: 10th Euro American Conference on Telematics and Information Systems, 2020

A Gamification-Based Framework for mHealth Developers in the Context of Self-Care.
Proceedings of the 33rd IEEE International Symposium on Computer-Based Medical Systems, 2020

2019
Comparing sighted and blind users task performance in responsive and non-responsive web design.
Knowl. Inf. Syst., 2019

2018
Workflow Management Platform for Orchestration of Ubiquitous Care Plan Services.
Proceedings of the Euro American Conference on Telematics and Information Systems, 2018

2017
Evaluating Responsive Web Design's Impact on Blind Users.
IEEE Multim., 2017

Model-driven Engineering in the Development of Ubiquitous Applications: Technologies, Tools and Languages.
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017

Integrating Social Networks and Remote Patient Monitoring Systems to Disseminate Notifications.
Proceedings of the MEDINFO 2017: Precision Healthcare through Informatics, 2017

2016
Addressing the Concurrent Access to Smart Objects in Ubiquitous Computing Scenarios.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

2015
A New Technique for Verifying the Consistency of Distributed R-Trees.
J. Inf. Data Manag., 2015

2014
RDebug: A New Debugging Technique for Distributed R-Trees.
Proceedings of the XV Brazilian Symposium on Geoinformatics, Campos do Jordão, São Paulo, Brazil, November 30, 2014

2013
Runtime Monitoring and Auditing of Self-Adaptive Systems (S).
Proceedings of the 25th International Conference on Software Engineering and Knowledge Engineering, 2013

2012
Variabilities as first-class elements in product line architectures of homecare systems.
Proceedings of the 4th International Workshop on Software Engineering in Health Care, 2012

2010
Dynamic Variability Management in Product Lines: An Approach Based on Architectural Contracts.
Proceedings of the Fourth Brazilian Symposium on Software Components, 2010

2009
Applying context-aware techniques to design remote assisted living applications.
Int. J. Funct. Informatics Pers. Medicine, 2009

Using Discovery and Monitoring Services to Support Context-Aware Remote Assisted Living Applications.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009


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