Sergi Bermúdez i Badia
Orcid: 0000-0003-4452-0414
According to our database1,
Sergi Bermúdez i Badia
authored at least 95 papers
between 2005 and 2024.
Collaborative distances:
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Bibliography
2024
Multimodal emotion classification using machine learning in immersive and non-immersive virtual reality.
Virtual Real., June, 2024
Enabling AI and Robotic Coaches for Physical Rehabilitation Therapy: Iterative Design and Evaluation with Therapists and Post-stroke Survivors.
Int. J. Soc. Robotics, January, 2024
Frontiers Comput. Sci., 2024
Evaluating the Impact of Anthropomorphism and Verbal Interaction on Users' Perception of a Virtual Agent in Facilitating Self-Disclosure.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Flow Optimizer: A Dynamic Difficulty Adjustment Framework for Serious Games in Neurorehabilitation.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Harnessing music and reminiscence approaches to personalize serious games for people with dementia: a randomized controlled trial.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Ecologically Valid Tablet-based Cognitive Training: A Case Report of a Bilateral Thalamic Stroke Patient.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Immersive Exergaming: Harnessing Virtual Reality Head-Mounted Displays for Health and Fitness Enhancement Through Case Study.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Validity and Reliability of VR-based Cable Car simulation for balance assessment using the Nintendo Wii balance board.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
Design, development, and evaluation of an interactive personalized social robot to monitor and coach post-stroke rehabilitation exercises.
User Model. User Adapt. Interact., April, 2023
A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study.
Virtual Real., March, 2023
Efficacy of adaptive cognitive training through desktop virtual reality and paper-and-pencil in the treatment of mental and behavioral disorders.
Virtual Real., March, 2023
Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults.
Proceedings of the Everyday Virtual and Augmented Reality, 2023
A Systematic Review of International Affective Picture System (IAPS) around the World.
Sensors, 2023
A retrospective analysis and systematic review of the areas of entertainment computing and persuasive technologies for health.
Frontiers Comput. Sci., 2023
Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Reh@Store: An Open-Source Framework for Enhancing ICT-Based Health Interventions with Secure Distribution, Maintenance, and Data Collection.
Proceedings of the CENTERIS 2023 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Sensors, 2022
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
Enhancing Motor-Imagery Brain-Computer Interface Training With Embodied Virtual Reality: A Pilot Study With Older Adults.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022
Towards Efficient Annotations for a Human-AI Collaborative, Clinical Decision Support System: A Case Study on Physical Stroke Rehabilitation Assessment.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022
A Pilot Study to Evaluate the Feasibility of a Science-Based Game Called Symphony to Alleviate Depression Symptoms.
Proceedings of the ICT for Health, Accessibility and Wellbeing, 2022
Impact of Combined Music and Reminiscence Cognitive Stimulation in Dementia: A Longitudinal Pilot Study Using Musiquence.
Proceedings of the ICT for Health, Accessibility and Wellbeing, 2022
Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage.
Proceedings of the Culture and Computing, 2022
Adaptive Control of Cardio-respiratory Training in a Virtual Reality Hiking Simulation: A Feasibility Study.
Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies, 2022
2021
Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults.
Vis. Comput., 2021
Feasibility of Pitch and Rhythm Musical Distortions as Cueing Method for People with Dementia in AR Cognitive Stimulation Tasks.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Finding the Optimal Time Window for Increased Classification Accuracy during Motor Imagery.
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021
Efficacy of Augmented Reality-based Virtual Hiking in Cardiorespiratory Endurance: A Pilot Study.
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021
Proceedings of the Intelligent Computing for Interactive System Design: Statistics, 2021
2020
Co-Design and Evaluation of an Intelligent Decision Support System for Stroke Rehabilitation Assessment.
Proc. ACM Hum. Comput. Interact., 2020
Designing Personalized Interaction of a Socially Assistive Robot for Stroke Rehabilitation Therapy.
CoRR, 2020
Opportunities of a Machine Learning-based Decision Support System for Stroke Rehabilitation Assessment.
CoRR, 2020
An Exploratory Study on Techniques for Quantitative Assessment of Stroke Rehabilitation Exercises.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020
Towards Personalized Interaction and Corrective Feedback of a Socially Assistive Robot for Post-Stroke Rehabilitation Therapy.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020
To Binge or not to Binge: Viewers' Moods and Behaviors During the Consumption of Subscribed Video Streaming.
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Interactive hybrid approach to combine machine and human intelligence for personalized rehabilitation assessment.
Proceedings of the ACM CHIL '20: ACM Conference on Health, 2020
AI-Rehab: A Framework for AI Driven Neurorehabilitation Training - The Profiling Challenge.
Proceedings of the 13th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2020), 2020
2019
IEEE J. Biomed. Health Informatics, 2019
A Study on EEG Power and Connectivity in a Virtual Reality Bimanual Rehabilitation Training System.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019
A usability study with healthcare professionals of a customizable framework for reminiscence and music based cognitive activities for people with dementia.
Proceedings of the 23rd Pan-Hellenic Conference on Informatics, 2019
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019
Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations of activities of daily living.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019
Musiquence: a framework to customize music and reminiscence cognitive stimulation activities for the dementia population.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
2018
KAVE: Building Kinect Based CAVE Automatic Virtual Environments, Methods for Surround-Screen Projection Management, Motion Parallax and Full-Body Interaction Support.
Proc. ACM Hum. Comput. Interact., 2018
PhysioLab - a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population.
Multim. Tools Appl., 2018
Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Development and Assessment of a Self-paced BCI-VR Paradigm Using Multimodal Stimulation and Adaptive Performance.
Proceedings of the Physiological Computing Systems, 2018
From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming.
Proceedings of the Physiological Computing Systems, 2018
Design of an Integrative System for Configurable Exergames Targeting the Senior Population.
Proceedings of the Human Systems Engineering and Design, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Physiologically Attentive User Interface for Robot Teleoperation - Real Time Emotional State Estimation and Interface Modification using Physiology, Facial Expressions and Eye Movements.
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018
2017
EEG correlates of video game experience and user profile in motor-imagery-based brain-computer interaction.
Vis. Comput., 2017
The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames.
Proceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017), 2017
Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches.
Proceedings of the 5th International Congress on Sport Sciences Research and Technology Support, 2017
2016
Modulation of Physiological Responses and Activity Levels during Exergame Experiences.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
A dataset for the automatic assessment of functional senior fitness tests using kinect and physiological sensors.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016
NeuRow: An Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016
Space Connection - A Multiplayer Collaborative Biofeedback Game to Promote Empathy in Teenagers: A Feasibility Study.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016
Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related?
Proceedings of the 7th Augmented Human International Conference, 2016
2015
The principles of insect navigation applied to flying and roving robots: from vision to olfaction
PhD thesis, 2015
Applications and Issues for Physiological Computing Systems: An Introduction to the Special Issue.
Interact. Comput., 2015
Development and evaluation of a web-based cognitive task generator for personalized cognitive training: a proof of concept study with stroke patients.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015
Visualization of multivariate physiological data for cardiorespiratory fitness assessment through ECG (R-peak) analysis.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015
Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine.
Proceedings of the Brain Informatics and Health - 8th International Conference, 2015
2014
Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014
Eye gaze patterns after stroke: correlates of a VR action execution and observation task.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014
AdaptNow - A Revamped Look for the Web: An Online Web Enhancement Tool for the Elderly.
Proceedings of the Computers Helping People with Special Needs, 2014
RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013
Proceedings of the IEEE 15th International Conference on e-Health Networking, 2013
2012
Including Social Interaction in Stroke VR-Based Motor Rehabilitation Enhances Performance: A Pilot Study.
Presence Teleoperators Virtual Environ., 2012
PASAR: An integrated model of prediction, anticipation, sensation, attention and response for artificial sensorimotor systems.
Inf. Sci., 2012
2010
The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation.
Proceedings of the Engineering of Mixed Reality Systems, 2010
Non-Linear Neuronal Responses as an Emergent Property of Afferent Networks: A Case Study of the Locust Lobula Giant Movement Detector.
PLoS Comput. Biol., 2010
The role of neural synchrony and rate in high-dimensional input systems. The Antennal Lobe: A case study.
Proceedings of the International Joint Conference on Neural Networks, 2010
The real-world localization and classification of multiple odours using a biologically based neurorobotics approach.
Proceedings of the International Joint Conference on Neural Networks, 2010
An insect-based method for learning landmark reliability using expectation reinforcement in dynamic environments.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010
2009
The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle.
Presence Teleoperators Virtual Environ., 2009
Insect-Like mapless navigation based on head direction cells and contextual learning using chemo-visual sensors.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009
2008
A model for the neuronal substrate of dead reckoning and memory in arthropods: a comparative computational and behavioral study.
Theory Biosci., 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2007
A fly-locust based neuronal control system applied to an unmanned aerial vehicle: the invertebrate neuronal principles for course stabilization, altitude control and collision avoidance.
Int. J. Robotics Res., 2007
2006
An artificial moth: Chemical source localization using a robot based neuronal model of moth optomotor anemotactic search.
Auton. Robots, 2006
2005
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005