Sergey I. Vyatkin

Orcid: 0000-0002-1591-3588

According to our database1, Sergey I. Vyatkin authored at least 17 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of six.

Timeline

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Links

On csauthors.net:

Bibliography

2024
Interactive Calculation of Light Refraction and Caustics Using a Graphics Processor.
Program. Comput. Softw., February, 2024

2022
Highly Realistic Visualization of Caustics and Rough Surfaces.
Program. Comput. Softw., 2022

2021
Method for Compressing Volume Data Using Perturbation Functions.
Proceedings of the 11th International Conference on Advanced Computer Information Technologies, 2021

Interactive Volume Rendering Method Using a 3D Texture.
Proceedings of the 11th International Conference on Advanced Computer Information Technologies, 2021

3D Shape Modeling Using Perturbation Functions.
Proceedings of the 11th International Conference on Advanced Computer Information Technologies, 2021

Multi-Volume Data Visualization Using Bounding Shells.
Proceedings of the 11th International Conference on Advanced Computer Information Technologies, 2021

Method of Rotation and Arbitrary Movement with Scaling of Functionally Defined Objects.
Proceedings of the 11th International Conference on Advanced Computer Information Technologies, 2021

2020
Manipulating Function-Based Objects with Interactive Collision Risk Models.
Proceedings of the 1st International Workshop on Computational & Information Technologies for Risk-Informed Systems (CITRisk 2020) co-located with XX International scientific and technical conference on Information Technologies in Education and Management (ІТЕМ 2020), 2020

Deformation Methods of Functionally Defined Objects using Perturbation Functions.
Proceedings of the 10th International Conference on Advanced Computer Information Technologies, 2020

Method of Tile Visualization Technology with Sorting of Scene Fragments.
Proceedings of the 10th International Conference on Advanced Computer Information Technologies, 2020

Optimized Finite Element Method using Free-Form Volume Patches for Deformation of Three-Dimensional Objects.
Proceedings of the 10th International Conference on Advanced Computer Information Technologies, 2020

Photorealistic Object Reconstruction Using Perturbation Functions and Features of Passive Stereo Projection.
Proceedings of the 10th International Conference on Advanced Computer Information Technologies, 2020

2019
Convolution Surfaces using Volume Bounding.
Proceedings of the 9th International Conference on Advanced Computer Information Technologies, 2019

Shadow Generation Method for Volume-Oriented Visualization of Functionally Defined Objects.
Proceedings of the 9th International Conference on Advanced Computer Information Technologies, 2019

2018
GPU-Based Rendering for Ray Casting of Multiple Geometric Data.
Proceedings of the International Conference Advanced Computer Information Technologies, 2018

2005
A 3D Texture-based Recursive Multi-Level Ray Casting Algorithm.
Proceedings of the Second IASTED International Multi-Conference on Automation, 2005

1999
Voxel Volumes Volume-Oriented Visualization System.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999


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