Serengul Smith

Orcid: 0000-0003-0777-5637

According to our database1, Serengul Smith authored at least 15 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Reducing the dependency of having prior domain knowledge for effective online information retrieval.
Expert Syst. J. Knowl. Eng., May, 2023

2021
Designing a Marker Set for Vertical Tangible User Interfaces.
Proceedings of the International Conference on Information Technology, 2021

2020
Exposing Students to New Terminologies While Collecting Browsing Search Data (Best Technical Paper).
Proceedings of the Artificial Intelligence XXXVII, 2020

2019
Exposing Knowledge: Providing a Real-Time View of the Domain Under Study for Students.
Proceedings of the Artificial Intelligence XXXVI, 2019

2018
An Active Tangible User Interface Framework for Teaching and Learning Artificial Intelligence.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

2017
Explaining multi-threaded task scheduling using tangible user interfaces in higher educational contexts.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Bridging the digital divide for e-learning students through adaptive VLEs.
Proceedings of the IEEE International Conference on Teaching, 2016

Teaching and learning queueing theory concepts using Tangible User Interfaces.
Proceedings of the IEEE International Conference on Teaching, 2016

The aptness of Tangible User Interfaces for explaining abstract computer network principles.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
A Framework for Research in Gamified Mobile Guide Applications using Embodied Conversational Agents (ECAs).
Int. J. Serious Games, 2015

Evaluating an Intelligent Q&A System for Mobile Cultural Learning.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2015

An Expert Review of REVERIE and its potential for game-based learning.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

2014
Evaluating the Impact of Embodied Conversational Agents (ECAs) Attentional Behaviors on User Retention of Cultural Content in a Simulated Mobile Environment.
Proceedings of the 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction: Eye-Gaze & Multimodality, 2014

2013
Beyond Artificial Intelligence Markup Language (AIML) Rapid prototyping of a Q&A system.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

An Empirical Study on the Effects of Embodied Conversational Agents on User Retention Performance and Perception in a Simulated Mobile Environment.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013


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