Serena Lee-Cultura

Orcid: 0000-0001-6277-1677

According to our database1, Serena Lee-Cultura authored at least 19 papers between 2010 and 2024.

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Bibliography

2024
Multimodal Teacher Dashboards: Challenges and Opportunities of Enhancing Teacher Insights Through a Case Study.
IEEE Trans. Learn. Technol., 2024

2023
Designing Multi Sensory Environments for Children's Learning: An Analysis of Teachers' and Researchers' Perspectives.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach.
Int. J. Child Comput. Interact., 2022

2021
Embodied Interaction and Spatial Skills: A Systematic Review of Empirical Studies.
Interact. Comput., 2021

Sensing-Based Analytics in Education: The Rise of Multimodal Data Enabled Learning Systems.
IT Prof., 2021

Investigating gaze interaction to support children's gameplay.
Int. J. Child Comput. Interact., 2021

Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning.
Frontiers Artif. Intell., 2021

Multimodal AI Agent to Support Students' Motion-Based Educational Game Play.
Proceedings of the First International Workshop on Multimodal Artificial Intelligence in Education (MAIED 2021) At the 22nd International Conference on Artificial Intelligence in Education (AIED 2021), 2021

Information flow and children's emotions during collaborative coding: A causal analysis.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Using Multimodal Learning Analytics to Explore how Children Experience Educational Motion-Based Touchless Games.
Proceedings of CrossMMLA in practice: Collecting, 2020

Motion-Based Educational Games: Using Multi-Modal Data to Predict Player's Performance.
Proceedings of the IEEE Conference on Games, 2020

Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Using sensing technologies to explain children's self-representation in motion-based educational games.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
TetRotation: Utilising Multimodal Analytics and Gestural Interaction to Nurture Mental Rotation Skills.
Proceedings of the Thirteenth International Conference on Tangible, 2019

2018
Adult Perception of Gender-Based Toys and Their Influence on Girls' Careers in STEM.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Evidence for Programming Strategies in University Coding Exercises.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

2011
Charge and reduce: A fixed-parameter algorithm for String-to-String Correction.
Discret. Optim., 2011

2010
A Fixed-Parameter Algorithm for String-to-String Correction.
Proceedings of the Theory of Computing 2010, 2010


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