Seokyoon Jung

According to our database1, Seokyoon Jung authored at least 10 papers between 2009 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2015
HART: A Hybrid Architecture for Ray Tracing Animated Scenes.
IEEE Trans. Vis. Comput. Graph., 2015

Path rendering using winding number generator.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

2014
Path rendering for high resolution mobile device.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Tile boundary sharing for tile-based vector graphics rendering.
Proceedings of the IEEE International Conference on Consumer Electronics, 2014

2013
Tile binning algorithm for vector graphics minimizing false overlap.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

A novel mobile GPU architecture based on ray tracing.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

Mobile GPU shader processor based on non-blocking Coarse Grained Reconfigurable Arrays architecture.
Proceedings of the 2013 International Conference on Field-Programmable Technology, 2013

SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing.
Proceedings of the High-Performance Graphics 2013, 2013

2012
SGRT: a scalable mobile GPU architecture based on ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2009
Selective and adaptive supersampling for real-time ray tracing.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009


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