Selen Türkay
Orcid: 0000-0001-8684-2070
According to our database1,
Selen Türkay
authored at least 53 papers
between 2013 and 2024.
Collaborative distances:
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Bibliography
2024
Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning.
Int. J. Hum. Comput. Stud., January, 2024
Eng. Appl. Artif. Intell., 2024
2023
Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions.
Behav. Inf. Technol., August, 2023
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Mars Up Close: Unpacking University Students' Experiences with a VR Module in Geology Education.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
From Micro to Macro Challenges: Advancing Geological Field Mapping Skills through VR Immersion and Scale.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative Writers.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic.
Comput. Hum. Behav., 2022
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being.
Cyberpsychology Behav. Soc. Netw., 2022
Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Process training for industrial organisations using 3D environments: An empirical analysis.
Comput. Ind., 2021
IEEE Access, 2021
Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Meals for Monsters: a Mobile Application for the Feasibility of Gaming and Social Mechanisms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Making friends in online games: gender differences and designing for greater social connectedness.
Behav. Inf. Technol., 2020
Collaborative and Interactive Detection and Repair of Activity Labels in Process Event Logs.
Proceedings of the 2nd International Conference on Process Mining, 2020
Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Exploration of Aural & Visual Media About Birds Informs Lessons for Citizen Science Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 DiGRA International Conference: Game, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Friending to Flame: How Social Features Affect Player Behaviours in an Online Collectible Card Game.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Understanding online collectible card game players' motivations: a survey study with two games.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Itero: A Revision History Analytics Tool for Exploring Writing Behavior and Reflection.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Getting to Know English Language Learners in MOOCs: Their Motivations, Behaviors, and Outcomes.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017
2016
The effects of whiteboard animations on retention and subjective experiences when learning advanced physics topics.
Comput. Educ., 2016
2014
Int. J. Gaming Comput. Mediat. Simulations, 2014
Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers.
Comput. Educ., 2014
2013
Learning by teaching with virtual peers and the effects of technological design choices on learning.
Comput. Educ., 2013