Seiji Isotani
Orcid: 0000-0003-1574-0784
According to our database1,
Seiji Isotani
authored at least 203 papers
between 2004 and 2024.
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Bibliography
2024
Behav. Inf. Technol., October, 2024
Int. J. Artif. Intell. Educ., September, 2024
Educ. Inf. Technol., June, 2024
Int. J. Artif. Intell. Educ., June, 2024
Gamification and open learner model: An experimental study on the effects on self-regulatory learning characteristics.
Educ. Inf. Technol., February, 2024
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
IEEE Trans. Learn. Technol., 2024
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education.
J. Interact. Syst., 2024
Brazilian Teachers' concerns towards the use of Gamification in Education: perceived barriers to its adoption.
Revista Brasileira de Informática na Educ., 2024
We see You: Understanding Math Teachers from Brazilian Public Schools to Design Equitable Educational Technology.
Revista Brasileira de Informática na Educ., 2024
Expert Syst. Appl., 2024
Data-Driven Strategies for Achieving School Equity: Insights From Brazil and Policy Recommendations.
IEEE Access, 2024
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024
Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Breaking the Cycle: AI Boosting Communication Skills of Low-Income Students in Brazil.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
An Optimization Approach for Elementary School Handwritten Mathematical Expression Recognition.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Unhappiness and Demotivation Among Students in Gamified Tutoring Systems: Toward Understanding the Gender Gap.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
2023
Applications of convolutional neural networks in education: A systematic literature review.
Expert Syst. Appl., November, 2023
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies.
Entertain. Comput., August, 2023
Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams.
IEEE Trans. Learn. Technol., June, 2023
Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study.
Educ. Inf. Technol., February, 2023
Educ. Inf. Technol., January, 2023
Methodologies for publishing linked open government data on the Web: A systematic mapping and a unified process model.
Semantic Web, 2023
Res. Pract. Technol. Enhanc. Learn., 2023
Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado.
Revista Brasileira de Informática na Educ., 2023
Revista Brasileira de Informática na Educ., 2023
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time.
Proc. ACM Hum. Comput. Interact., 2023
The Relationship between Users' Behavior and Their Flow Experience in Gamified Systems.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023
Gamification of Virtual Learning Environments: A Narrative and User Experience Approach.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations.
Proceedings of the Workshop "Towards the Future of AI-augmented Human Tutoring in Math Learning" co-located with The 24th International Conference on Artificial Intelligence in Education (AIED 2023), 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
A Case Study on AIED Unplugged Applied to Public Policy for Learning Recovery Post-pandemic in Brazil.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
The Good and Bad of Stereotype Threats: Understanding Its Effects on Negative Thinking and Learning Performance in Gamified Tutoring.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
2022
IEEE Trans. Learn. Technol., 2022
The effects of personalized gamification on students' flow experience, motivation, and enjoyment.
Smart Learn. Environ., 2022
Revista Brasileira de Informática na Educ., 2022
Systematic map and review of Google Classroom usage during the Covid-19 pandemic: an analysis by data clustering approach.
Revista Brasileira de Informática na Educ., 2022
Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms.
ACM Trans. Comput. Educ., 2022
Interact. Learn. Environ., 2022
Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design.
Int. J. Child Comput. Interact., 2022
The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.
Proceedings of the 15th International Conference on Educational Data Mining, 2022
Proceedings of the 25th Iberoamerican Conference on Software Engineering, CIbSE 2022, Cordoba, Argentina, 13 June, 2022
Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
2021
User Model. User Adapt. Interact., 2021
IEEE Trans. Learn. Technol., 2021
Predicting students' flow experience through behavior data in gamified educational systems.
Smart Learn. Environ., 2021
Customização da Regulação Emocional de acordo com a Personalidade dos Estudantes em Sistemas Tutores Inteligentes.
Revista Brasileira de Informática na Educ., 2021
Proc. ACM Hum. Comput. Interact., 2021
Informatics Educ., 2021
Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model.
IEEE Access, 2021
Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021
A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021
Modeling students' flow experience through data logs in gamified educational systems.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
2020
Revista Brasileira de Informática na Educ., 2020
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study.
CoRR, 2020
Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming.
Br. J. Educ. Technol., 2020
Personalized gamification: A literature review of outcomes, experiments, and approaches.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Can We Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020
Data-Driven Analysis of Engagement in Gamified Learning Environments: A Methodology for Real-Time Measurement of MOOCs.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
2019
Analysing gamification elements in educational environments using an existing Gamification taxonomy.
Smart Learn. Environ., 2019
Análise exploratória sobre a abertura de dados educacionais no Brasil: como torná-los prontos para o ecossistema da Web?
Revista Brasileira de Informática na Educ., 2019
Revista Brasileira de Informática na Educ., 2019
An approach for planning and deploying gamification concepts with social networks within educational contexts.
Int. J. Inf. Manag., 2019
Frontiers Artif. Intell., 2019
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.
J. Educ. Technol. Soc., 2019
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study.
Proceedings of the 12th International Conference on Educational Data Mining, 2019
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Discovery of Study Patterns that Impacts Students' Discussion Performance in Forum Assignments.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
Quantify: An Information Fusion Model Based on Syntactic and Semantic Analysis and Quality Assessments to Enhance Situation Awareness.
Proceedings of the Information Quality in Information Fusion and Decision Making, 2019
2018
Telematics Informatics, 2018
Revista Brasileira de Informática na Educ., 2018
Sistemas Tutores Inteligentes que Detectam as Emoções dos Estudantes: um Mapeamento Sistemático.
Revista Brasileira de Informática na Educ., 2018
Revista Brasileira de Informática na Educ., 2018
Online Inf. Rev., 2018
Interact. Learn. Environ., 2018
Affective states in computer-supported collaborative learning: Studying the past to drive the future.
Comput. Educ., 2018
GAMIFY-SN: A Meta-model for Planning and Deploying Gamification Concepts Within Social Networks - A Case Study.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018
Integrating Project Based Learning and Project Management for Software Engineering Teaching: An Experience Report.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Proceedings of the XXXII Brazilian Symposium on Software Engineering, 2018
Analysis of Permanence Time in Emotional States: A Case Study Using Educational Software.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018
Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Prediction of Interpersonal Help-Seeking Behavior from Log Files in an In-Service Education Distance Course.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018
2017
A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs.
Sci. Comput. Program., 2017
Metodologia de Desenvolvimento de Jogos Sérios: especificação de ferramentas de apoio open source.
Revista Brasileira de Informática na Educ., 2017
Estrutura Ontológica para representar Papéis Colaborativos Afetivos em ambientes CSCL.
Revista Brasileira de Informática na Educ., 2017
An ontology-driven software product line architecture for developing gamified intelligent tutoring systems.
Int. J. Knowl. Learn., 2017
An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison.
Eng. Appl. Artif. Intell., 2017
AIMED: Agile, Integrative and Open Method for Open Educational Resources Development.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS).
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017
Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017
2016
Univers. Access Inf. Soc., 2016
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue.
IEEE Trans. Learn. Technol., 2016
Applications of ontologies in requirements engineering: a systematic review of the literature.
Requir. Eng., 2016
An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology.
Revista Brasileira de Informática na Educ., 2016
Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles.
IxD&A, 2016
Interaction interfaces in interactive geometry software: are we exploring new devices and possibilities?
Int. J. Learn. Technol., 2016
Computer-based systems for automating instructional design of collaborative learning scenarios: a systematic literature review.
Int. J. Knowl. Learn., 2016
J. Educ. Technol. Soc., 2016
A gamified peer assessment model for on-line learning environments in a competitive context.
Comput. Hum. Behav., 2016
Does peer assessment in on-line learning environments work? A systematic review of the literature.
Comput. Hum. Behav., 2016
What do students do on-line? Modeling students' interactions to improve their learning experience.
Comput. Hum. Behav., 2016
Reduced GUI for an interactive geometry software: Does it affect students' performance?
Comput. Hum. Behav., 2016
A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment.
Proceedings of the 25th International Conference on World Wide Web, 2016
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016
Interface to support caregivers in daily record and information visualization of patients with dementia.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent.
Proceedings of the Adaptive and Adaptable Learning, 2016
2015
Estado da Arte sobre Afetividade na Formação de Grupos em Ambientes Colaborativos de Aprendizagem.
Revista Brasileira de Informática na Educ., 2015
Concepção de uma Família de Gestos para Construção de Objetos Geométricos e sua Utilização em um Sistema de Geometria Interativa para Dispositivos Móveis: GeoTouch.
Revista Brasileira de Informática na Educ., 2015
Expert Syst. Appl., 2015
Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015
Does gamification work for boys and girls?: An exploratory study with a virtual learning environment.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Steps Towards the Gamification of Collaborative Learning Scenarios Supported by Ontologies.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
2014
Automated instructional design for CSCL: A hierarchical task network planning approach.
Expert Syst. Appl., 2014
Using erroneous examples to improve mathematics learning with a web-based tutoring system.
Comput. Hum. Behav., 2014
A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters.
Proceedings of the 10th Brazilian Symposium on Information Systems, 2014
Proceedings of the 2014 Brazilian Symposium on Software Engineering, Maceió, Brazil, September 28, 2014
Towards a learning design authoring tool that generates personalized units of learning for CSCL.
Proceedings of the Symposium on Applied Computing, 2014
Proceedings of the Symposium on Applied Computing, 2014
A Systematic Approach for Providing Personalized Pedagogical Recommendations Based on Educational Data Mining.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Group Formation Algorithms in Collaborative Learning Contexts: A Systematic Mapping of the Literature.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014
Proceedings of the Collaboration and Technology - 20th International Conference, 2014
2013
Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math.
Expert Syst. Appl., 2013
A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories.
Comput. Educ., 2013
An ontology-based user model for personalization of educational content (S).
Proceedings of the 25th International Conference on Software Engineering and Knowledge Engineering, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
Proceedings of the Seventh International Workshop on Semantic and Social Media Adaptation and Personalization, 2012
Proceedings of Joint V Seminar on Ontology Research in Brazil and VII International Workshop on Metamodels, 2012
Towards an Ontology-Based System to Improve Usability in Collaborative Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study.
Proceedings of the 2012 IEEE International Symposium on Multimedia, 2012
Work in progress: A generic model for interactivity-intense intelligent tutor authoring tools.
Proceedings of the IEEE Frontiers in Education Conference, 2012
To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals?
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012
2011
Guest Editorial: Special Issue on Intelligent and Innovative Support Systems for CSCL.
IEEE Trans. Learn. Technol., 2011
Revista Brasileira de Informática na Educ., 2011
Work in progress - Enhancing Interactive Geometry Systems with intelligent tutoring features.
Proceedings of the 2011 Frontiers in Education Conference, 2011
Proceedings of the 2011 Frontiers in Education Conference, 2011
Proceedings of the 4th International Conference on Educational Data Mining, 2011
Proceedings of the Towards Ubiquitous Learning, 2011
Proceedings of the Collaboration and Technology - 17th International Conference, 2011
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
A Common Model of Didactic and Collaborative Learning for Theory-Aware Authoring Support.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
2010
Comput. Educ., 2010
An Authoring Tool to Support the Design and Use of Theory-Based Collaborative Learning Activities.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Towards Intelligent Tutoring with Erroneous Examples: A Taxonomy of Decimal Misconceptions.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
iGeom: Towards an Interactive Geometry Software with Intelligent Guidance Capabilities.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
2009
Estado da Arte em Web Semântica e Web 2.0: Potencialidades e Tendências da Nova Geração de Ambientes de Ensino na Internet.
Revista Brasileira de Informática na Educ., 2009
An ontology engineering approach to the realization of theory-driven group formation.
Int. J. Comput. Support. Collab. Learn., 2009
Toward a Learning/Instruction Process Model for Facilitating the Instructional Design Cycle.
Proceedings of the Education and Technology for a Better World, 2009
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
Looking Into Collaborative Learning: Design from Macro- and Micro-Script Perspectives.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
2008
CLEI Electron. J., 2008
An algorithm for automatic checking of exercises in a dynamic geometry system: iGeom.
Comput. Educ., 2008
Adventures in the Boundary between Domain-Independent Ontologies and Domain Content for CSCL.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2008
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
2007
Towards a Complete Ontology-Aware Authoring Tool for Collaborative Learning.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007
Deployment of Ontologies for an Effective Design of Collaborative Learning Scenarios.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007
Using Ontologies for an Effective Design of Collaborative Learning Activities.
Proceedings of the Artificial Intelligence in Education, 2007
2006
An Integrated Framework for Fine-Grained Analysis and Design of Group Learning Activities.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
2004
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004