Sébastien Kubicki
Orcid: 0000-0001-7853-9901
According to our database1,
Sébastien Kubicki
authored at least 27 papers
between 2009 and 2024.
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Bibliography
2024
Evaluating the effects of Situated and Embedded Visualisation in Augmented Reality Guidance for Isolated Medical Assistance.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
2023
A unifying method-based classification of robot swarm spatial self-organisation behaviours.
Adapt. Behav., December, 2023
2022
Augmented Reality Authoring of Digital Twins: Design, Implementation and Evaluation in an Industry 4.0 Context.
Frontiers Virtual Real., 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Tangible Interactions to Navigate Through Space and Time Inside a Virtual Environment.
Proceedings of the Virtual Reality and Mixed Reality, 2021
2020
PRISME: Toward a model linking tangible interaction and domain-specific tasks in mixed reality environments.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
PRISME: An interaction model linking domain activities and mixed and tangible interactors in virtual environments.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Time Navigation in a Virtual Environment using Tangible Interactions: application to the domain of History of Science and Technology.
Proceedings of the 4th European Tangible Interaction Studio, 2020
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
2019
Tangible interactions for temporal navigation in a virtual environment: application to history of science and technology.
Proceedings of the Adjunct Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019
2016
Int. J. Hum. Comput. Interact., 2016
Using a tangible interactive tabletop to learn at school: empirical studies in the wild.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016
2015
RFID interactive tabletop application with tangible objects: exploratory study to observe young children' behaviors.
Pers. Ubiquitous Comput., 2015
RICHIE: A Step-by-step Navigation Widget to Enhance Broad Hierarchy Exploration on Handheld Tactile Devices.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015
Proceedings of the Modeling and Using Context, 2015
2013
Proceedings of the Distributed User Interfaces: Usability and Collaboration, 2013
Simul. Model. Pract. Theory, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
RFID-driven situation awareness on TangiSense, a table interacting with tangible objects.
Pers. Ubiquitous Comput., 2012
From Centralized Interactive Tabletops to Distributed Surfaces: The Tangiget Concept.
Int. J. Hum. Comput. Interact., 2012
2011
Distributed Interactive Surfaces: A Step Towards the Distribution of Tangible and Virtual Objects.
Proceedings of the Distributed User Interfaces, 2011
Contribution à la prise en considération du contexte dans la conception de tables interactives sous l'angle de l'IHM, application à des contextes impliquant table interactive RFID et objets tangibles.
PhD thesis, 2011
2010
Proceedings of the Advances in Practical Applications of Agents and Multiagent Systems, 2010
Towards new human-machine systems in contexts involving interactive table and tangible objects.
Proceedings of the 11th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems (2010), Valenciennes, France, August 31, 2010
2009
TangiSense: présentation d'une table interactive avec technologie RFID permettant la manipulation d'objets tangibles et traçables.
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology.
Proceedings of the Human-Computer Interaction. Ambient, 2009