Sébastien George
Orcid: 0000-0003-0812-0712Affiliations:
- University of Maine, Laboratory of Computer Science, Le Mans, France
According to our database1,
Sébastien George
authored at least 101 papers
between 2001 and 2024.
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Bibliography
2024
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
Students' Performance in Learning Management System: An Approach to Key Attributes Identification and Predictive Algorithm Design.
Proceedings of the 13th International Conference on Data Science, 2024
Peephole Technology for Mobile Collaborative Learning: An In- Classroom Exploratory Study.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
A Pipeline for the Automatic Evaluation of Dental Surgery Gestures in Preclinical Training from Captured Motions.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
Empowering Students: A Reflective Learning Analytics Approach to Enhance Academic Performance.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
Building Suitable Observation Points to Enhance the Learner's Perception of Information in Virtual Environment for Gesture Learning.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
A 3D Descriptive Model for Designing Multimodal Feedbacks in any Virtual Environment for Gesture Learning.
Proceedings of the 18th International Conference on Software Technologies, 2023
Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
An Analysis Framework for Designing Declarative Knowledge Training Games Using Roguelite Genre.
Proceedings of the 15th International Conference on Computer Supported Education, 2023
Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training.
Proceedings of the 15th International Conference on Computer Supported Education, 2023
2022
JEM Inventor: a mobile learning game authoring tool based on a nested design approach.
Interact. Learn. Environ., 2022
Learning Indicator Capitalization: Protocol for Needs Gathering and User-Centered Design.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022
Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022
2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
Technol. Knowl. Learn., 2020
Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of Work in Progress Papers of the Research, 2019
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Design and Operationalization of Connectivist Activities: An Approach Through Business Process Management.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Int. J. Virtual Real., 2018
Int. J. Learn. Technol., 2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Lifelong Technology-Enhanced Learning, 2018
2017
A mobile platform for controlling and interacting with a do-it-yourself smart eyewear.
Int. J. Pervasive Comput. Commun., 2017
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017
Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-surface Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Proceedings of the CSEDU 2017, 2017
2016
Favouring reflexivity in technology-enhanced learning systems: towards smart uses of traces.
Interact. Learn. Environ., 2016
Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media, 2016
It's not how you stand, it's how you move: F-formations and collaboration dynamics in a mobile learning game.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games.
Proceedings of the Adaptive and Adaptable Learning, 2016
Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations.
Proceedings of the Adaptive and Adaptable Learning, 2016
2015
Motivation and Engagement in MOOCs: How to Increase Learning Motivation by Adapting Pedagogical Scenarios?
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
Proceedings of the CSEDU 2015, 2015
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
2014
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology.
EAI Endorsed Trans. Serious Games, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
Proceedings of the 4th Workshop on Awareness and Reflection in Technology-Enhanced Learning In conjunction with the 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities, 2014
DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
Proceedings of the Computer Supported Education - 6th International Conference, 2014
Proceedings of the CSEDU 2014, 2014
2013
An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interaction.
Proceedings of the IC 2013 : 24es Journées francophones d'Ingénierie des Connaissances (Proceedings of the 24th French Knowledge Engineering Conference), 2013
Proceedings of the Scaling up Learning for Sustained Impact, 2013
Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction.
Proceedings of the CSEDU 2013, 2013
2012
Development of an assistance environment for tutors based on a co-adaptive design approach.
Behav. Inf. Technol., 2012
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
2011
TrAVis to enhance online tutoring and learning activities: Real-time visualization of students tracking data.
Interact. Technol. Smart Educ., 2011
Int. J. Knowl. Manag., 2011
Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
Using Learning Tracking Data to Support Students' Self-monitoring.
Proceedings of the CSEDU 2011, 2011
2010
Int. J. Web Based Learn. Teach. Technol., 2010
cMOOC: How to Assist Teachers in Integrating Motivational Aspects in Pedagogical Scenarios?
Proceedings of the Stakeholders and Information Technology in Education, 2010
Interactions et communications contextuelles dans les environnements informatiques pour l'apprentissage humain. (Contextual Interactions and Communications in Computer-Based Learning Environments).
, 2010
2009
Int. J. Web Based Communities, 2009
Int. J. Interact. Mob. Technol., 2009
Activités collectives et instrumentation. Étude de pratiques dans l'enseignement supérieur
CoRR, 2009
Proceedings of the IC 2009 : Actes des 20es Journées Francophones d'Ingénierie des Connaissances, 2009
2008
A closer look at tracking human and computer interactions in web-based communications.
Interact. Technol. Smart Educ., 2008
Comput. Hum. Behav., 2008
Students' Tracking Data: An Approach for Efficiently Tracking Computer Mediated Communications in Distance Learning.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2007
Conceptions et usages des plates-formes de formation, Revue Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation
CoRR, 2007
Situations d'apprentissage collectives instrumentées : étude de pratiques dans l'enseignement supérieur
CoRR, 2007
Instrumented Collective Learning Situations (ICLS): the Gap between Theoretical Research and Observed Practices
CoRR, 2007
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007
2006
A System to Support Tutors in Adapting Distance Learning Situations to Students.
Proceedings of the WEBIST 2006, 2006
Proceedings of the 2006 IEEE / WIC / ACM International Conference on Web Intelligence (WI 2006), 2006
Using Virtual Learners' Behaviours to Help the Development of Educational Business Games.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006
2005
Simulating Learners in Educational Games.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005
Fostering Discussions with Forum Tools Based on E-Learning Standards.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005
2004
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
2003
Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine, 2003
2002
An Approach to Automatic Analysis of Learners' Social Behavior During Computer-Mediated Synchronous Conversations.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002
2001
Documents et espaces de communication numériques dans un environnement support de projets entre apprenants.
Document Numérique, 2001