Sébastien George

Orcid: 0000-0003-0812-0712

Affiliations:
  • University of Maine, Laboratory of Computer Science, Le Mans, France


According to our database1, Sébastien George authored at least 101 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
A Framework for Generators of Varied and Adapted Training Game Activities.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

Students' Performance in Learning Management System: An Approach to Key Attributes Identification and Predictive Algorithm Design.
Proceedings of the 13th International Conference on Data Science, 2024

Peephole Technology for Mobile Collaborative Learning: An In- Classroom Exploratory Study.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

A Pipeline for the Automatic Evaluation of Dental Surgery Gestures in Preclinical Training from Captured Motions.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

Empowering Students: A Reflective Learning Analytics Approach to Enhance Academic Performance.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

Building Suitable Observation Points to Enhance the Learner's Perception of Information in Virtual Environment for Gesture Learning.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
A 3D Descriptive Model for Designing Multimodal Feedbacks in any Virtual Environment for Gesture Learning.
Proceedings of the 18th International Conference on Software Technologies, 2023

Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

An Analysis Framework for Designing Declarative Knowledge Training Games Using Roguelite Genre.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2022
JEM Inventor: a mobile learning game authoring tool based on a nested design approach.
Interact. Learn. Environ., 2022

Learning Indicator Capitalization: Protocol for Needs Gathering and User-Centered Design.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

A Design Space of Educational Authoring Tools for Augmented Reality.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Towards a comprehensive framework for situated collaborative learning tools.
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022

A Conceptual Framework for Creating Mobile Collaboration Tools.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

2020
Games, Simulations, Immersive Environments, and Emerging Technologies.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

A Model and Tool to Support Pedagogical Scenario Building for Connectivist MOOC.
Technol. Knowl. Learn., 2020

Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

Keycube: Text Entry Evaluation with a Cubic Device.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Adaptive Gamification for Learning Environments.
IEEE Trans. Learn. Technol., 2019

MOOCAT: A visual authoring tool in the cMOOC context.
Educ. Inf. Technol., 2019

Virtual Interactive Tablet to Support Vocational Training in Immersive Environment.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Lessons Learned from the Development of a Mobile Learning Game Authoring Tool.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Albiziapp: A Gamified Tool Dedicated to Tree Mapping.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Materializing Conception and Deployment Phases of a cMOOC Scenario.
Proceedings of Work in Progress Papers of the Research, 2019

Modeling and Evaluating of Human 3d+t Activities in Virtual Environment.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Design and Operationalization of Connectivist Activities: An Approach Through Business Process Management.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Keycube is a Kind of Keyboard (k<sup>3</sup>).
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Visual Programming Tool to Design Mixed and Virtual Reality Interactions.
Int. J. Virtual Real., 2018

Social recommender approach for technology-enhanced learning.
Int. J. Learn. Technol., 2018

Éléments pour la conception de Jeux Éducatifs sur Mobile.
CoRR, 2018

A Toolkit for Exploring Augmented Reality through Construction with Children.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Enhancing Human Learning of Motions: An Approach Through Clustering.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

2017
A mobile platform for controlling and interacting with a do-it-yourself smart eyewear.
Int. J. Pervasive Comput. Commun., 2017

A Nested Design Approach for Mobile Learning Games.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-surface Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

A Model to Assist Pedagogical Scenario Building Process in cMOOCs.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Augmented human mind: case of reasoning.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Design of a Component-Based Mobile Learning Game Authoring Tool.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

Supporting Decision-making Activities in Multi-Surface Learning Environments.
Proceedings of the CSEDU 2017, 2017

2016
Favouring reflexivity in technology-enhanced learning systems: towards smart uses of traces.
Interact. Learn. Environ., 2016

CARTON Project: Do-It-Yourself Approach to Turn a Smartphone into a Smart Eyewear.
Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media, 2016

It's not how you stand, it's how you move: F-formations and collaboration dynamics in a mobile learning game.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

F-formations and collaboration dynamics study for designing mobile collocation.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Toward a Play Management System for Play-Based Learning.
Proceedings of the Adaptive and Adaptable Learning, 2016

From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games.
Proceedings of the Adaptive and Adaptable Learning, 2016

Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Motivation and Engagement in MOOCs: How to Increase Learning Motivation by Adapting Pedagogical Scenarios?
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Recommendation of Learning Resources based on Social Relations.
Proceedings of the CSEDU 2015, 2015

A Player Model for Adaptive Gamification in Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology.
EAI Endorsed Trans. Serious Games, 2014

Evaluating Learning Games during their Conception.
CoRR, 2014

Interactive Surface Composition Based on Arduino in Multi-Display Environments.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

A Framework to Adapt Gamification in Learning Environments.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

DDART: An awareness system to favor reflection during project-based learning.
Proceedings of the 4th Workshop on Awareness and Reflection in Technology-Enhanced Learning In conjunction with the 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities, 2014

DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Toward an Adaptive Gamification System for Learning Environments.
Proceedings of the Computer Supported Education - 6th International Conference, 2014

Motivation for Learning - Adaptive Gamification for Web-based Learning Environments.
Proceedings of the CSEDU 2014, 2014

2013
An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Using Traces to Qualify Learner's Engagement in Game-Based Learning.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interaction.
Proceedings of the IC 2013 : 24es Journées francophones d'Ingénierie des Connaissances (Proceedings of the 24th French Knowledge Engineering Conference), 2013

An Environment to Support Collaborative Learning by Modding.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction.
Proceedings of the CSEDU 2013, 2013

2012
Development of an assistance environment for tutors based on a co-adaptive design approach.
Behav. Inf. Technol., 2012

Exploring the Potential of Tabletops for Collaborative Learning.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

A Study on User's Perception in E-learning Security and Privacy Issues.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

An Authoring Tool to Assist the Design of Mixed Reality Learning Games.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
TrAVis to enhance online tutoring and learning activities: Real-time visualization of students tracking data.
Interact. Technol. Smart Educ., 2011

A Knowledge Management Tool for the Interconnection of Communities of Practice.
Int. J. Knowl. Manag., 2011

Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

Using Learning Tracking Data to Support Students' Self-monitoring.
Proceedings of the CSEDU 2011, 2011

2010
Supporting the Interconnection of Communities of Practice: The Example of TE-Cap 2.
Int. J. Web Based Learn. Teach. Technol., 2010

cMOOC: How to Assist Teachers in Integrating Motivational Aspects in Pedagogical Scenarios?
Proceedings of the Stakeholders and Information Technology in Education, 2010

Interactions et communications contextuelles dans les environnements informatiques pour l'apprentissage humain. (Contextual Interactions and Communications in Computer-Based Learning Environments).
, 2010

2009
Supporting a virtual community of tutors in experience capitalising.
Int. J. Web Based Communities, 2009

MeCoCo: A Context-Aware System for Mediated Communications.
Int. J. Interact. Mob. Technol., 2009

Towards Industrialized Conception and Production of Serious Games
CoRR, 2009

Activités collectives et instrumentation. Étude de pratiques dans l'enseignement supérieur
CoRR, 2009

Outil de gestion des connaissances d'une Interconnexion de Communautés de Pratique.
Proceedings of the IC 2009 : Actes des 20es Journées Francophones d'Ingénierie des Connaissances, 2009

2008
A closer look at tracking human and computer interactions in web-based communications.
Interact. Technol. Smart Educ., 2008

E-learning standards as a basis for contextual forums design.
Comput. Hum. Behav., 2008

Students' Tracking Data: An Approach for Efficiently Tracking Computer Mediated Communications in Distance Learning.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
Conception d'outils de communication spécifiques au contexte éducatif
CoRR, 2007

Conceptions et usages des plates-formes de formation, Revue Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation
CoRR, 2007

Situations d'apprentissage collectives instrumentées : étude de pratiques dans l'enseignement supérieur
CoRR, 2007

Instrumented Collective Learning Situations (ICLS): the Gap between Theoretical Research and Observed Practices
CoRR, 2007

The Development of TE-Cap: An Assistance Environment for Online Tutors.
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007

2006
A System to Support Tutors in Adapting Distance Learning Situations to Students.
Proceedings of the WEBIST 2006, 2006

A Web-Based System for Observing and Analyzing Computer Mediated Communications.
Proceedings of the 2006 IEEE / WIC / ACM International Conference on Web Intelligence (WI 2006), 2006

Using Virtual Learners' Behaviours to Help the Development of Educational Business Games.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006

2005
Simulating Learners in Educational Games.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

Fostering Discussions with Forum Tools Based on E-Learning Standards.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

2004
Contextualizing Discussions in Distance Learning Systems.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Structured contextual forum: a study for e-learning.
Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine, 2003

2002
An Approach to Automatic Analysis of Learners' Social Behavior During Computer-Mediated Synchronous Conversations.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002

2001
Documents et espaces de communication numériques dans un environnement support de projets entre apprenants.
Document Numérique, 2001


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