Sebastian von Mammen

Orcid: 0000-0002-7866-5788

Affiliations:
  • University of Würzburg, Institute for Computer Science, Germany
  • University of Augsburg, Organic Computing, Germany
  • University of Calgary, Deptartment of Computer Science, AB, Canada


According to our database1, Sebastian von Mammen authored at least 112 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Special issue on technologies and applications for ubiquitous interactive media.
Pers. Ubiquitous Comput., August, 2024

Recent Advances in Procedural Generation of Buildings: From Diversity to Integration.
IEEE Trans. Games, March, 2024

Haptic and Auditory Feedback on Immersive Media in Virtual Reality.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Experimental Immersive 3D Camera Setup for Mobile Phones.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Handling Interfaces for the Procedural Generation of Complete Buildings.
Proceedings of the 8th IEEE/ACM International Workshop on Games and Software Engineering, 2024

Interpreting Emotions Through the Grad-CAM Lens: Insights and Implications in CNN-Based Facial Emotion Recognition.
Proceedings of the Pattern Recognition - 27th International Conference, 2024

The Creation Blockchain: Documentation and Validation of Work Processes.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy Education.
Proceedings of the IEEE Conference on Games, 2024

The Royal Crush: Analysis of Match-3 Mechanics.
Proceedings of the IEEE Conference on Games, 2024

Analysis and Generation of Flow in 3D Jump'n'Run Games.
Proceedings of the IEEE Conference on Games, 2024

Surrogate Models of Self-Organising Systems.
Proceedings of the IEEE International Conference on Autonomic Computing and Self-Organizing Systems, 2024

2023
Programmatic Design and Architecture of an Immersive Laser Laboratory.
Proceedings of the 3rd International Conference on Interactive Media, 2023

Integrating Julia Code into the Unity Game Engine to Dive into Aquatic Plant Growth.
Proceedings of the 3rd International Conference on Interactive Media, 2023

Investigating Crowdsourced Help Facilities for Enhancing User Guidance.
Proceedings of the 3rd International Conference on Interactive Media, 2023

Mitigation of Fear Triggers for Image Viewing in Virtual Reality.
Proceedings of the Virtual Environments 2023, 2023

User-centred Design and Development of a Graphical User Interface for Learning Classifier Systems.
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023

Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Modulith: A Game Engine Made for Modding.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

User-Centered Engineering of an Interactive Land Use Exploration Tool.
Proceedings of the 11th Workshop on Visualisation in Environmental Sciences, 2023

Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication.
Proceedings of the IEEE Conference on Games, 2023

Ontologically Mapping Learning Objectives and Gameplay Goals.
Proceedings of the IEEE Conference on Games, 2023

2022
Joyful Adventures and Frightening Places-Designing Emotion-Inducing Virtual Environments.
Frontiers Virtual Real., 2022

Opportunities and Challenges of Virtual Reality in Healthcare - A Domain Experts Inquiry.
Frontiers Virtual Real., 2022

Real-Time Music-Driven Movie Design Framework.
Proceedings of the Workshop on Intelligent Cinematography and Editing, 2022

Learning Classifier Systems as Recommender Systems.
Proceedings of the LIFELIKE 2022, 2022

Parametric Skin Wound Generation for Medical Simulations.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Interactive Hemodynamic Simulation Model of A Cross-Scale Cardiovascular System.
Proceedings of the Annual Modeling and Simulation Conference, 2022

2021
Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments.
J. Multimodal User Interfaces, 2021

Interactive, Visual Simulation of a Spatio-Temporal Model of Gas Exchange in the Human Alveolus.
Frontiers Bioinform., 2021

Motivating Interactive Self-Organisation.
Proceedings of the Joint Proceedings of the LIFELIKE 2020, 2021

Modding Support of Game Engines.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

A Swarm Grammar-Based Approach to Virtual World Generation.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2021

Playing with Dynamic Systems - Battling Swarms in Virtual Reality.
Proceedings of the Applications of Evolutionary Computation, 2021

A financial game with opportunities for fraud.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Game-Ready Inventory Systems for Virtual Reality.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Stigmergic, Diegetic Guidance of Swarm Construction.
Proceedings of the IEEE International Conference on Autonomic Computing and Self-Organizing Systems, 2021

2020
Immersive Analysis of Crystallographic Diffraction Data.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Generating Real-Time Strategy Heightmaps using Cellular Automata.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

An Integrated Design of World-in-Miniature Navigation in Virtual Reality.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Emergent Multiplayer Games.
Proceedings of the IEEE Conference on Games, 2020

The Art of Loci: Immerse to Memorize.
Proceedings of the IEEE Conference on Games, 2020

Horde Battle III or How to Dismantle a Swarm.
Proceedings of the IEEE Conference on Games, 2020

Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
Engineering a Showcase of Virtual Reality Exposure Therapy.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Empathy & Information: Ingredients for a Children's Game on Diabetes.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Immersive Analysis of 3D Multi-cellular In-Vitro and In-Silico Cell Cultures.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Special issue on self-organised construction.
Swarm Intell., 2018

Pathomon: A Social Augmented Reality Serious Game.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS.
Proceedings of the 11th IEEE Workshop on Software Engineering and Architectures for Real-time Interactive Systems, 2018

Rethinking real-time strategy games for virtual reality.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

A Gamification Concept for Teaching Swarm Robotics.
Proceedings of the 12th European Workshop on Microelectronics Education, 2018

2017
Interactive Simulations of Biohybrid Systems.
Frontiers Robotics AI, 2017

VReanimate - Non-verbal guidance and learning in virtual reality.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

A virtual reality simulation for children: Build and create from the perspective of a toy figure.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Design and exploration of braiding swarms in VR.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

The game of flow - cellular automaton-based fluid simulation for realtime interaction.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

3-D visualization of dynamic runtime structures.
Proceedings of the 27th International Workshop on Software Measurement and 12th International Conference on Software Process and Product Measurement, 2017

Towards EEG-based eye-tracking for interaction design in head-mounted devices.
Proceedings of the 7th IEEE International Conference on Consumer Electronics - Berlin, 2017

An evolutionary approach to behavioural morphometrics.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

A human-in-the-loop environment for developmental biology.
Proceedings of the Fourteenth European Conference Artificial Life, 2017

2016
An Organic Computing Approach to Self-Organizing Robot Ensembles.
Frontiers Robotics AI, 2016

Come Fly with Me - Perceive the World through a Mosquito's Senses.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Self-Organisation in Games, Games on Self-Organisation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Pheromander: Real-Time Strategy with Digital Pheromones.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Skynetz: A Playful Experiential Robotics Simulator.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Cyber sick but still having fun.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Robot gardens: an augmented reality prototype for plant-robot biohybrid systems.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Neozoa: An immersive, interactive sandbox for the study of competing.
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016

Robotics for Self-Organised Construction.
Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems (FAS*W), 2016

Self-Organised Construction with Revit.
Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems (FAS*W), 2016

Design and Evaluation of an Extended Learning Classifier-Based StarCraft Micro AI.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

Distributed resource allocation as co-evolution problem.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

2015
Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Cloud Computing - An Educational Game on Weather Phenomena.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Interactive multi-physics simulation for endodontic treatment.
Proceedings of the Symposium on Modeling and Simulation in Medicine, 2015

Cooperative Self-optimisation of Network Protocol Parameters at Runtime.
Proceedings of the ICINCO 2015, 2015

PowerSurge: A Serious Game on Power Transmission Networks.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

<i>The Digital Aquarist</i>: An Interactive Ecology Simulator.
Proceedings of the Thirteenth European Conference Artificial Life, 2015

Time Series Evolution for Integrating Developmental Processes.
Proceedings of the Thirteenth European Conference Artificial Life, 2015

2014
Adaptive agent abstractions to speed up spatial agent-based simulations.
Simul. Model. Pract. Theory, 2014

OCbotics: An organic computing approach to collaborative robotic swarms.
Proceedings of the 2014 IEEE Symposium on Swarm Intelligence, 2014

"Know Thyself" - Computational Self-Reflection in Intelligent Technical Systems.
Proceedings of the Eighth IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops, 2014

Organic Data: Ein sicheres, dezentralisiertes Big Data Konzept.
Proceedings of the 44. Jahrestagung der Gesellschaft für Informatik, Big Data, 2014

2013
Abstraction of agent interaction processes: Towards large-scale multi-agent models.
Simul., 2013

Object tracking as job-scheduling problem.
Proceedings of the Seventh International Conference on Distributed Smart Cameras, 2013

2012
A Trans-Disciplinary Program for Biomimetic Computing and Architectural Design.
J. Inf. Technol. Constr., 2012

Swarm-Based Computational Development.
Proceedings of the Morphogenetic Engineering, Toward Programmable Complex Systems, 2012

2011
Eine Zukunftsperspektive der Künstlichen Intelligenz am Beispiel menschlicher Kommunikation mit Rechnern.
Künstliche Intell., 2011

Remarks on the future of AI: machines and communication.
Ann. Math. Artif. Intell., 2011

Self-organized Middle-Out Abstraction.
Proceedings of the Self-Organizing Systems - 5th International Workshop, 2011

Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture.
Proceedings of the Applications of Evolutionary Computation, 2011

Hierarchical self-organized learning in agent-based modeling of the MAPK signaling pathway.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

2010
Adaptive Modularization of the MAPK Signaling Pathway Using the Multiagent Paradigm.
Proceedings of the Parallel Problem Solving from Nature, 2010

<i>EvoShelf</i>: A System for Managing and Exploring Evolutionary Data.
Proceedings of the Parallel Problem Solving from Nature, 2010

Component-based networking for simulations in medical education.
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010

A Graph-Based Developmental Swarm Representation and Algorithm.
Proceedings of the Swarm Intelligence - 7th International Conference, 2010

2009
The evolution of swarm grammars- growing trees, crafting art, and bottom-up design.
IEEE Comput. Intell. Mag., 2009

Swarming for Games: Immersion in Complex Systems.
Proceedings of the Applications of Evolutionary Computing, 2009

2008
Evolutionary swarm design of architectural idea models.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Virtual Constructive Swarm Compositions and Inspirations.
Proceedings of the Applications of Evolutionary Computing, 2008

The Spatiality of Swarms - Quantitative Analysis of Dynamic Interaction Networks.
Proceedings of the Eleventh International Conference on the Synthesis and Simulation of Living Systems, 2008

Evolving Artificial Constructive Swarms - Experimental Models and Methodologies.
VDM, ISBN: 978-3-8364-9903-3, 2008

2007
Swarm grammars: growing dynamic structures in 3D agent spaces.
Digit. Creativity, 2007

Genetic swarm grammar programming: Ecological breeding like a gardener.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2006
What's on tonight: user-centered and situation-aware proposals for TV programmes.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

2005
Evolving swarms that build 3D structures.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005


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