Sebastian Theuermann

According to our database1, Sebastian Theuermann authored at least 9 papers between 2016 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Making simulation results reproducible - Survey, guidelines, and examples based on Gradle and Docker.
PeerJ Comput. Sci., 2019

Distributing the Game State of Online Games: Towards an NDN Version of Minecraft.
Proceedings of the 17th IEEE International Conference on Communications Workshops, 2019

Inter-Server Game State Synchronization using Named Data Networking.
Proceedings of the 6th ACM Conference on Information-Centric Networking, 2019

2018
Making computer science results reproducible - A case study using Gradle and Docker.
PeerJ Prepr., 2018

Persistent Interests in Named Data Networking.
Proceedings of the 87th IEEE Vehicular Technology Conference, 2018

A Network Traffic and Player Movement Model to Improve Networking for Competitive Online Games.
Proceedings of the 16th Annual Workshop on Network and Systems Support for Games, 2018

Wireless Network Emulation for Research on Information-Centric Networking.
Proceedings of the 12th International Workshop on Wireless Network Testbeds, 2018

2016
A low-cost NDN testbed on banana pi routers.
IEEE Commun. Mag., 2016

Emulating NDN-based multimedia delivery.
Proceedings of the 7th International Conference on Multimedia Systems, 2016


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