Sebastian Risi
Orcid: 0000-0003-3607-8400Affiliations:
- IT University of Copenhagen, Denmark
According to our database1,
Sebastian Risi
authored at least 177 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on twitter.com
-
on orcid.org
On csauthors.net:
Bibliography
2024
Evolutionary Implications of Self-Assembling Cybernetic Materials with Collective Problem-Solving Intelligence at Multiple Scales.
Entropy, July, 2024
Trans. Mach. Learn. Res., 2024
From Text to Life: On the Reciprocal Relationship between Artificial Life and Large Language Models.
CoRR, 2024
LayerShuffle: Enhancing Robustness in Vision Transformers by Randomizing Layer Execution Order.
CoRR, 2024
Evolving Self-Assembling Neural Networks: From Spontaneous Activity to Experience-Dependent Learning.
CoRR, 2024
CoRR, 2024
Structurally Flexible Neural Networks: Evolving the Building Blocks for General Agents.
Proceedings of the Genetic and Evolutionary Computation Conference, 2024
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations.
IEEE Trans. Games, March, 2023
Towards Self-Assembling Artificial Neural Networks through Neural Developmental Programs.
CoRR, 2023
CLIPMasterPrints: Fooling Contrastive Language-Image Pre-training Using Latent Variable Evolution.
CoRR, 2023
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Crea.visions: A Platform for Casual Co-Creation with Purpose, Envisioning the Future through Human-AI Collaboration with Multiple Stakeholders.
Proceedings of the 14th International Conference on Computational Creativity, 2023
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023
Proceedings of the Genetic and Evolutionary Computation Conference, 2023
Proceedings of the Genetic and Evolutionary Computation Conference, 2023
2022
Genet. Program. Evolvable Mach., 2022
CoRR, 2022
Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications 92-102.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022
Proceedings of the Tenth International Conference on Learning Representations, 2022
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Companion Volume, Boston, Massachusetts, USA, July 9, 2022
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022
Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN.
CoRR, 2021
CoRR, 2021
Proceedings of the 2021 Conference on Artificial Life, 2021
Proceedings of the 2021 Conference on Artificial Life, 2021
Proceedings of the International Joint Conference on Neural Networks, 2021
Proceedings of the International Joint Conference on Neural Networks, 2021
Proceedings of the Twelfth International Conference on Computational Creativity, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Evolving and merging hebbian learning rules: increasing generalization by decreasing the number of rules.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the Applications of Evolutionary Computation, 2021
Proceedings of the Applications of Evolutionary Computation, 2021
Proceedings of the Genetic Programming - 24th European Conference, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Utopian or Dystopian?: using a ML-assisted image generation game to empower the general public to envision the future.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021
Deep Innovation Protection: Confronting the Credit Assignment Problem in Training Heterogeneous Neural Architectures.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Nat. Mach. Intell., 2020
Künstliche Intell., 2020
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI.
Künstliche Intell., 2020
Künstliche Intell., 2020
The power of pictures: using ML assisted image generation to engage the crowd in complex socioscientific problems.
CoRR, 2020
CoRR, 2020
Revealing Neural Network Bias to Non-Experts Through Interactive Counterfactual Examples.
CoRR, 2020
Artif. Life, 2020
Proceedings of the NeurIPS 2020 Workshop on Pre-registration in Machine Learning, 2020
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020
Adapting to a changing environment: Simulating the effects of noise on animal sonification.
Proceedings of the 2020 Conference on Artificial Life, 2020
Proceedings of the 2020 Conference on Artificial Life, 2020
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
CPPN2GAN: combining compositional pattern producing networks and GANs for large-scale pattern generation.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Interactive evolution and exploration within latent level-design space of generative adversarial networks.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning.
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error.
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
CG-GAN: An Interactive Evolutionary GAN-Based Approach for Facial Composite Generation.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
Procedural Content Generation: From Automatically Generating Game Levels to Increasing Generality in Machine Learning.
CoRR, 2019
CoRR, 2019
Proceedings of the 2019 Conference on Artificial Life, 2019
Proceedings of the Genetic and Evolutionary Computation Conference, 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
2018
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search.
IEEE Trans. Games, 2018
CA-NEAT: Evolved Compositional Pattern Producing Networks for Cellular Automata Morphogenesis and Replication.
IEEE Trans. Cogn. Dev. Syst., 2018
Born to learn: The inspiration, progress, and future of evolved plastic artificial neural networks.
Neural Networks, 2018
CoRR, 2018
Proceedings of the 2018 Conference on Artificial Life, 2018
A robot to shape your natural plant: the machine learning approach to model and control bio-hybrid systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Evolving mario levels in the latent space of a deep convolutional generative adversarial network.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018
Proceedings of the Applications of Evolutionary Computation, 2018
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2018
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains.
IEEE Trans. Comput. Intell. AI Games, 2017
Genet. Program. Evolvable Mach., 2017
Toward Energy Autonomy in Heterogeneous Modular Plant-Inspired Robots through Artificial Evolution.
Frontiers Robotics AI, 2017
Flora robotica - An Architectural System Combining Living Natural Plants and Distributed Robots.
CoRR, 2017
Artif. Life, 2017
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017
Can you feel it?: evaluation of affective expression in music generated by MetaCompose.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Continual online evolutionary planning for in-game build order adaptation in StarCraft.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Evolution and Morphogenesis of Simulated Modular Robots: A Comparison Between a Direct and Generative Encoding.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
Continual and One-Shot Learning Through Neural Networks with Dynamic External Memory.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the 2017 9th Computer Science and Electronic Engineering Conference, 2017
2016
IEEE Trans. Comput. Intell. AI Games, 2016
CoRR, 2016
Artif. Life, 2016
Artif. Life, 2016
Proceedings of the Seventh International Conference on Computational Creativity, 2016
Proceedings of the Genetic and Evolutionary Computation Conference, 2016
Proceedings of the Genetic and Evolutionary Computation Conference, 2016
Accelerating the Evolution of Cognitive Behaviors Through Human-Computer Collaboration.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2016
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Generating Artificial Plant Morphologies for Function and Aesthetics through Evolving L-Systems.
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016
2015
CoRR, 2015
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2015
Evolved Virtual Creatures with Soft-Body Muscles: On a Bio-Mimetic Path to Meaningful Morphological Complexity.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015
Proceedings of the Genetic and Evolutionary Computation Conference, 2015
Proceedings of the Genetic and Evolutionary Computation Conference, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015
Soft-Body Muscles for Evolved Virtual Creatures: The Next Step on a Bio-Mimetic Path to Meaningful Morphological Complexity.
Proceedings of the Thirteenth European Conference Artificial Life, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the IEEE Congress on Evolutionary Computation, 2015
Proceedings of the IEEE Congress on Evolutionary Computation, 2015
2014
IEEE Intell. Syst., 2014
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2013
Confronting the challenge of learning a flexible neural controller for a diversity of morphologies.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013
A Compiler for CPPNs: Transforming Phenotypic Descriptions Into Genotypic Representations.
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013
2012
An Enhanced Hypercube-Based Encoding for Evolving the Placement, Density, and Connectivity of Neurons.
Artif. Life, 2012
Proceedings of the 2012 International Joint Conference on Neural Networks (IJCNN), 2012
Proceedings of the Intelligent Robotics and Applications - 5th International Conference, 2012
Proceedings of the Thirteenth International Conference on the Simulation and Synthesis of Living Systems, 2012
Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011
2010
Proceedings of the From Animals to Animats 11, 2010
Proceedings of the Genetic and Evolutionary Computation Conference, 2010
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010
2009
Proceedings of the Genetic and Evolutionary Computation Conference, 2009
2007
Proceedings of the Data Analysis, Machine Learning and Applications, 2007