Sebastian Rings
Orcid: 0000-0002-2020-4508
According to our database1,
Sebastian Rings
authored at least 17 papers
between 2019 and 2024.
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2024
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Bibliography
2024
Proceedings of the 34th International Conference on Artificial Reality and Telexistence, 2024
2023
Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Psychotherapy with the Help of ChatGPT? Current Technical and Ethical Boundaries of Intelligent Virtual Agents.
Proceedings of the Mensch und Computer 2023, 2023
Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences.
Proceedings of the Symposium on Spatial User Interaction, 2022
Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
Proceedings of the ICAT-EGVE 2021, 2021
2020
Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019