Sebastian Oberdörfer
Orcid: 0000-0002-8614-1888
According to our database1,
Sebastian Oberdörfer
authored at least 46 papers
between 2013 and 2024.
Collaborative distances:
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Bibliography
2024
Pushing Yourself to the Limit - Influence of Emotional Virtual Environment Design on Physical Training in VR.
Games Res. Pract., December, 2024
Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior.
Virtual Real., June, 2024
Proc. ACM Hum. Comput. Interact., 2024
Effects of Nonverbal Communication of Virtual Agents on Social Pressure and Encouragement in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of Mensch und Computer 2024, 2024
2023
Virtual reality in medical emergencies training: benefits, perceived stress, and learning success.
Multim. Syst., August, 2023
Frontiers Virtual Real., March, 2023
Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Traversing the Pass: Improving the Knowledge Retention of Serious Games Using a Pedagogical Agent.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Joyful Adventures and Frightening Places-Designing Emotion-Inducing Virtual Environments.
Frontiers Virtual Real., 2022
Embodied Gambling - Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine.
Frontiers Virtual Real., 2022
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom.
Comput. Educ., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Push the Red Button: Comparing Notification Placement with Augmented and Non-Augmented Tasks in AR.
Proceedings of the Symposium on Spatial User Interaction, 2022
Towards Generating Labeled Property Graphs for Comprehending C#-based Software Projects.
Proceedings of the 37th IEEE/ACM International Conference on Automated Software Engineering, 2022
Press the red button: A user study comparing notification placement with augmented and non-augmented tasks in AR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Better Learning with Gaming: Knowledge Encoding and Knowledge Learning Using Gamification (Besser Lernen durch Spielen: Wissensencodierung und Lernen von Wissen mit Gamification)
PhD thesis, 2021
The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy.
Frontiers Virtual Real., 2021
Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making.
Frontiers Virtual Real., 2021
Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
2020
Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
2019
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR.
Int. J. Comput. Games Technol., 2019
Predicting learning effects of computer games using the Gamified Knowledge Encoding Model.
Entertain. Comput., 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness.
Proceedings of the Symposium on Spatial User Interaction, 2018
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
2017
Proceedings of the Joint Proceedings of the Pre-Conference Workshops of DeLFI and GMW 2017 co-located with 15th e-Learning Conference of the German Computer Society (DeLFI 2017) and the 25th Annual Conference of the Gesellschaft für Medien in der Wissenschaft (GMW 2017), 2017
2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
2013
Proceedings of the 43. Jahrestagung der Gesellschaft für Informatik, 2013