Sebastian Misztal
Orcid: 0000-0003-0831-5237
According to our database1,
Sebastian Misztal
authored at least 14 papers
between 2017 and 2022.
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Bibliography
2022
Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2020
Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Visual Delegates - Enhancing Player Perception by Visually Delegating Player Character Sensation.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
EPICSAVE - Enhancing vocational training for paramedics with multi-user virtual reality.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
2017
Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games?
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017