Sebastian Friston
Orcid: 0000-0002-0061-8519Affiliations:
- University College London, UK (PhD 2017)
According to our database1,
Sebastian Friston
authored at least 31 papers
between 2014 and 2023.
Collaborative distances:
Collaborative distances:
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on orcid.org
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Bibliography
2023
IEEE Trans. Vis. Comput. Graph., December, 2023
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023
Proceedings of the 27th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments.
Frontiers Virtual Real., 2022
Frontiers Comput. Sci., 2022
IEEE Computer Graphics and Applications, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
ACM Trans. Graph., 2021
CoRR, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
2020
IEEE Computer Graphics and Applications, 2020
Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
ACM Trans. Graph., 2019
IEEE Robotics Autom. Lett., 2019
Proceedings of the 24th International Conference on 3D Web Technology, 2019
2018
Screen space 3D diff: a fast and reliable method for real-time 3D differencing on the web.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
3DRepo4Unity: dynamic loading of version controlled 3D assets into the unity game engine.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017
2016
An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment.
IEEE Trans. Vis. Comput. Graph., 2016
IEEE Trans. Vis. Comput. Graph., 2016
IEEE Trans. Vis. Comput. Graph., 2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
2015
Proceedings of the 25th International Conference on Field Programmable Logic and Applications, 2015
2014