Sebastian Freitag
According to our database1,
Sebastian Freitag
authored at least 19 papers
between 2014 and 2024.
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Bibliography
2024
Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task.
CoRR, 2024
2021
DeepVR: Konzeptuelle Grundlagen und Umsetzung eines Virtual Reality basierten Unterstützungssystems in der psychotherapeutischen Depressions-Behandlung.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
2018
Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysis.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Evaluation of hands-free HMD-based navigation techniques for immersive data analysis.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Automatic generation of world in miniatures for realistic architectural immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 18th Eurographics Conference on Visualization, 2016
Proceedings of the 6th IEEE Symposium on Large Data Analysis and Visualization, 2016
Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
Collision avoidance in the presence of a virtual agent in small-scale virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Vision-based multi-person foot tracking for CAVE systems with under-floor projection.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014