Sebastian Deterding
Orcid: 0000-0003-0033-2104Affiliations:
- Imperial College London, UK
According to our database1,
Sebastian Deterding
authored at least 53 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Personalized Language Model Selection Through Gamified Elicitation of Contrastive Concept Preferences.
IEEE Trans. Vis. Comput. Graph., August, 2024
Hum. Comput. Interact., July, 2024
Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers.
Games Res. Pract., June, 2024
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences.
Int. J. Hum. Comput. Stud., 2024
How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
"Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging Games.
Proc. ACM Hum. Comput. Interact., 2023
Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory Predictions.
Proc. ACM Hum. Comput. Interact., 2023
'I Just Wanted to Get It Over and Done With': A Grounded Theory of Psychological Need Frustration in Video Games.
Proc. ACM Hum. Comput. Interact., 2023
The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis.
Games Res. Pract., 2023
Games Res. Pract., 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020
Proceedings of the Eleventh International Conference on Computational Creativity, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Computer Vision - ACCV 2020 - 15th Asian Conference on Computer Vision, Kyoto, Japan, November 30, 2020
2019
Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild.
Int. J. Hum. Comput. Stud., 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Games Cult., 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Intrinsic elicitation: a model and design approach for games collecting human subject data.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
The Pyrrhic Victory of Game Studies: Assessing the Past, Present, and Future of Interdisciplinary Game Research.
Games Cult., 2017
Engagement effects of player rating system-based matchmaking for level ordering in human computation games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems.
Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), 2016
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Hum. Comput. Interact., 2015
The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
2011
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2009
The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009