Sebastian Cmentowski
Orcid: 0000-0003-4555-6187
According to our database1,
Sebastian Cmentowski
authored at least 25 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Taking Control of the Virtual World - Novel Perspectives on Interaction in Virtual Environments.
PhD thesis, 2023
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the IEEE Conference on Games, 2023
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017