Sebastian Cmentowski

Orcid: 0000-0003-4555-6187

According to our database1, Sebastian Cmentowski authored at least 25 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames.
Proc. ACM Hum. Comput. Interact., 2024

From Virtual Gains to Real Pains: Potential Harms of Immersive Exergames.
CoRR, 2024

Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Taking Control of the Virtual World - Novel Perspectives on Interaction in Virtual Environments.
PhD thesis, 2023

A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2023

Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-Swinging.
Proceedings of the IEEE Conference on Games, 2023

Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2022

2021
Towards Sneaking as a Playful Input Modality for Virtual Environments.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Exploring the Potential of Vertical Jump Training in Virtual Reality.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Playing With Friends - The Importance of Social Play During the COVID-19 Pandemic.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games.
Proceedings of the IEEE Conference on Games, 2019

Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Toward a Taxonomy of Inventory Systems for Virtual Reality Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
VR Animals: Surreal Body Ownership in Virtual Reality Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Self-Transforming Controllers for Virtual Reality First Person Shooters.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017


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