Sebastian Andrea Caesar Perrig

Orcid: 0000-0002-4301-8206

According to our database1, Sebastian Andrea Caesar Perrig authored at least 12 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Development and Validation of a Positive-Item Version of the Visual Aesthetics of Websites Inventory: The VisAWI-Pos.
Int. J. Hum. Comput. Interact., October, 2024

Measurement practices in user experience (UX) research: a systematic quantitative literature review.
Frontiers Comput. Sci., 2024

To Trust or Distrust Trust Measures: Validating Questionnaires for Trust in AI.
CoRR, 2024

Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Exploring the effects of human-centered AI explanations on trust and reliance.
Frontiers Comput. Sci., 2023

Distrust in (X)AI - Measurement Artifact or Distinct Construct?
CoRR, 2023

Trust Issues with Trust Scales: Examining the Psychometric Quality of Trust Measures in the Context of AI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Trust and Reliance in XAI - Distinguishing Between Attitudinal and Behavioral Measures.
CoRR, 2022

LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY.
Proc. ACM Hum. Comput. Interact., 2021

Measuring Players' Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021


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