Sebastiaan Pijnappel

According to our database1, Sebastiaan Pijnappel authored at least 10 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2020
"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

2016
Expanding exertion gaming.
Int. J. Hum. Comput. Stud., 2016

2014
Designing interactive technology for skateboarding.
Proceedings of the Eighth International Conference on Tangible, 2014

i-dentity: innominate representation as engaging movement game element.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

i-dentity: innominate movement representation as engaging game element.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Combining moving bodies with digital elements: design space between players and screens.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

4 design themes for skateboarding.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Copy paste skate.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

HCI with sports.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Game jam.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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