Sean Ryan Fanello

Orcid: 0000-0001-9726-4501

Affiliations:
  • Microsoft Research, Redmond, USA
  • Microsoft Research, Cambridge, UK
  • Italian Institute of Technology (IIT), Genova, Robotics, Brain and Cognitive Sciences Department


According to our database1, Sean Ryan Fanello authored at least 70 papers between 2010 and 2024.

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Bibliography

2024
LightAvatar: Efficient Head Avatar as Dynamic Neural Light Field.
CoRR, 2024

SVG: 3D Stereoscopic Video Generation via Denoising Frame Matrix.
CoRR, 2024

CHOSEN: Contrastive Hypothesis Selection for Multi-View Depth Refinement.
CoRR, 2024

One2Avatar: Generative Implicit Head Avatar For Few-shot User Adaptation.
CoRR, 2024

Sandwiched Compression: Repurposing Standard Codecs with Neural Network Wrappers.
CoRR, 2024

MVDD: Multi-view Depth Diffusion Models.
Proceedings of the Computer Vision - ECCV 2024, 2024

Efficient 3D Implicit Head Avatar With Mesh-Anchored Hash Table Blendshapes.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Recurrent 3D Hand Pose Estimation Using Cascaded Pose-Guided 3D Alignments.
IEEE Trans. Pattern Anal. Mach. Intell., 2023

Gaussian3Diff: 3D Gaussian Diffusion for 3D Full Head Synthesis and Editing.
CoRR, 2023

Multi-Camera Lighting Estimation for Photorealistic Front-Facing Mobile Augmented Reality.
Proceedings of the 24th International Workshop on Mobile Computing Systems and Applications, 2023

Portrait Expression Editing With Mobile Photo Sequence.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

Controllable Light Diffusion for Portraits.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videos.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Neural rendering in a room: amodal 3D understanding and free-viewpoint rendering for the closed scene composed of pre-captured objects.
ACM Trans. Graph., 2022

VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Sandwiched Image Compression: Increasing the resolution and dynamic range of standard codecs.
Proceedings of the Picture Coding Symposium, 2022

2021
Total relighting: learning to relight portraits for background replacement.
ACM Trans. Graph., 2021


Sandwiched Image Compression: Wrapping Neural Networks Around A Standard Codec.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

Multiresolution Deep Implicit Functions for 3D Shape Representation.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

HITNet: Hierarchical Iterative Tile Refinement Network for Real-time Stereo Matching.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Light stage super-resolution: continuous high-frequency relighting.
ACM Trans. Graph., 2020

Deep relightable textures: volumetric performance capture with neural rendering.
ACM Trans. Graph., 2020

Neural Light Transport for Relighting and View Synthesis.
CoRR, 2020

HITNet: Hierarchical Iterative Tile Refinement Network for Real-time Stereo Matching.
CoRR, 2020

State of the Art on Neural Rendering.
Comput. Graph. Forum, 2020

Learning Illumination from Diverse Portraits.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

Du<sup>2</sup>Net: Learning Depth Estimation from Dual-Cameras and Dual-Pixels.
Proceedings of the Computer Vision - ECCV 2020, 2020

Deep Implicit Volume Compression.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Deep reflectance fields: high-quality facial reflectance field inference from color gradient illumination.
ACM Trans. Graph., 2019

The relightables: volumetric performance capture of humans with realistic relighting.
ACM Trans. Graph., 2019


Volumetric Capture of Humans With a Single RGBD Camera via Semi-Parametric Learning.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Depth from motion for smartphone AR.
ACM Trans. Graph., 2018

Real-time compression and streaming of 4D performances.
ACM Trans. Graph., 2018

<i>LookinGood</i>: enhancing performance capture with real-time neural re-rendering.
ACM Trans. Graph., 2018

The need 4 speed in real-time dense visual tracking.
ACM Trans. Graph., 2018

LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering.
CoRR, 2018

SOS: Stereo Matching in O(1) with Slanted Support Windows.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

ActiveStereoNet: End-to-End Self-supervised Learning for Active Stereo Systems.
Proceedings of the Computer Vision - ECCV 2018, 2018

StereoNet: Guided Hierarchical Refinement for Real-Time Edge-Aware Depth Prediction.
Proceedings of the Computer Vision - ECCV 2018, 2018

TwinFusion: High Framerate Non-rigid Fusion through Fast Correspondence Tracking.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
Motion2fusion: real-time volumetric performance capture.
ACM Trans. Graph., 2017

Visual recognition for humanoid robots.
Robotics Auton. Syst., 2017

Low Compute and Fully Parallel Computer Vision with HashMatch.
Proceedings of the IEEE International Conference on Computer Vision, 2017

UltraStereo: Efficient Learning-Based Matching for Active Stereo Systems.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

Keep It Simple and Sparse: Real-Time Action Recognition.
Proceedings of the Gesture Recognition, 2017

2016
Fusion4D: real-time performance capture of challenging scenes.
ACM Trans. Graph., 2016


The Global Patch Collider.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

HyperDepth: Learning Depth from Structured Light without Matching.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

FlexCase: Enhancing Mobile Interaction with a Flexible Sensing and Display Cover.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Learning to be a depth camera for close-range human capture and interaction.
ACM Trans. Graph., 2014

Dictionary based Pooling for Object Categorization.
Proceedings of the VISAPP 2014, 2014

In-air gestures around unmodified mobile devices.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

FlexSense: a transparent self-sensing deformable surface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

3D stereo estimation and fully automated learning of eye-hand coordination in humanoid robots.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

Ask the Image: Supervised Pooling to Preserve Feature Locality.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Filter Forests for Learning Data-Dependent Convolutional Kernels.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Keep it simple and sparse: real-time action recognition.
J. Mach. Learn. Res., 2013

Multi-class Image Classification - Sparsity does it Better.
Proceedings of the VISAPP 2013, 2013

On the impact of learning hierarchical representations for visual recognition in robotics.
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013

Weakly supervised strategies for natural object recognition in robotics.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

One-Shot Learning for Real-Time Action Recognition.
Proceedings of the Pattern Recognition and Image Analysis - 6th Iberian Conference, 2013

iCub World: Friendly Robots Help Building Good Vision Data-Sets.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2013

2012
A heteroscedastic approach to independent motion detection for actuated visual sensors.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

All gestures you can: A memory game against a humanoid robot.
Proceedings of the 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), Osaka, Japan, November 29, 2012

2010
Arm-Hand Behaviours Modelling: From Attention to Imitation.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010


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