Sean Palmer

Orcid: 0009-0005-8927-8547

According to our database1, Sean Palmer authored at least 9 papers between 2001 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
State and future of hair in feature film and visual effects.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

The ocean and water pipeline of Disney's Moana.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Building moana's kakamora barge.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Artist friendly level-of-detail in a fur-filled world.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Rigging the oceans of Disney's "Moana".
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

From armadillo to zebra: creating the diverse characters and world of "Zootopia".
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
Using sparse voxel octrees in a level-of-detail pipeline for Rio 2.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2008
Countless characters and clovers: interpreting Dr. Seuss' style with 3D fur.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2001
Using RDF to Annotate the (Semantic) Web.
Proceedings of the K-CAP 2001 Workshop on Knowledge Markup and Semantic Annotation Victoria, 2001


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