Sean Clark

Orcid: 0000-0002-8266-3646

Affiliations:
  • Interact Digital Arts, Leicester, UK
  • De Montfort University, Leicester, UK (PhD 2018)


According to our database1, Sean Clark authored at least 35 papers between 1993 and 2024.

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Timeline

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Bibliography

2024
Research on the Interactive Learning Mode of Intangible Cultural Heritage Interactive Video Based on Digital Narrative Theory.
Proceedings of the Electronic Visualisation and the Arts, 2024

Leicester Computer Art Pioneers.
Proceedings of the Electronic Visualisation and the Arts, 2024

The EVA London Conference Archive.
Proceedings of the Electronic Visualisation and the Arts, 2024

Conservation of Digital Arts Heritage: The Computer Arts Archive.
Proceedings of the Arts and Computational Culture: Real and Virtual Worlds, 2024

2023
A Study on the Development of Digital Art in China Through Artworks.
Proceedings of the Electronic Visualisation and the Arts, 2023

Rebuilding Stephen Scrivener's Homeostasis Artwork.
Proceedings of the Electronic Visualisation and the Arts, 2023

Recent Progress with the Computer Arts Archive.
Proceedings of the Electronic Visualisation and the Arts, 2023

2022
Blending Learning Practice and Research for STEAM Education.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

Research on creative Transformation of Excellent Traditional Chinese culture - Taking interaction design of traditional handicraft culture translation as an example.
Proceedings of the Electronic Visualisation and the Arts, 2022

Rebuilding Ernest Edmond's Communication Game.
Proceedings of the Electronic Visualisation and the Arts, 2022

2021
Research on Immersive Virtual Reality Display Design Mode of Cantonese Porcelain Based on Embodied Interaction.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021

Revisiting and Re-presenting 1980s Micro Computer Art.
Proceedings of the Electronic Visualisation and the Arts, 2021

Constructing Embodied Interaction of Intangible Cultural Heritage Course through Immersive Virtual Reality.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

2020
Extraction and Reuse of Pattern Configuration for Personalized Customization of Cantonese Porcelain Based on Artificial Intelligence.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

The Computer Arts Archive.
Proceedings of the Electronic Visualisation and the Arts, 2020

2019
Sensory Drawing Data.
Proceedings of the Electronic Visualisation and the Arts, 2019

East Meets West: UK/China creative collaborations.
Proceedings of the Electronic Visualisation and the Arts, 2019

The CAS50 Exhibition and Collection.
Proceedings of the Electronic Visualisation and the Arts, 2019

2018
Art Space: CAS50.
Digit. Creativity, 2018

Digital Structures and Light Movements.
Proceedings of the Electronic Visualisation and the Arts, 2018

The Virtual Recreation of a Ming Dynasty Pailou Gate.
Proceedings of the Electronic Visualisation and the Arts, 2018

CAS: 50 years of digital art.
Proceedings of the Electronic Visualisation and the Arts, 2018

2017
Signal: A Systems-based Creative Collaboration.
Proceedings of the Electronic Visualisation and the Arts, 2017

2016
Connect Digital Artworks.
Proceedings of the Electronic Visualisation and the Arts, 2016

"Flown" Sculptural Light Installation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Art.CHI II: Digital Art in a Post-Digital World.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Tango Apart: Moving Together.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Connected Digital Artworks.
Proceedings of the HCI 2016, 2016

2015
Art.CHI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2013
Locative media and situated learning.
Digit. Creativity, 2013

ColourNet: a system of interactive and interacting digital artworks.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Dropsketch installation.
Proceedings of the Creativity and Cognition 2013, 2013

2011
Revisiting interactive art systems.
Proceedings of the Electronic Visualisation and the Arts, 2011

1994
The LookingGlass distributed shared workspace.
Comput. Support. Cooperative Work., 1994

1993
Real-Time Communication Between Dispersed Work Groups via Speech and Drawing.
Wirtschaftsinf., 1993


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