Sean Andrist

Orcid: 0000-0003-4972-7027

According to our database1, Sean Andrist authored at least 41 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Interaction-Shaping Robotics: Robots That Influence Interactions between Other Agents.
ACM Trans. Hum. Robot Interact., 2024

SIGMA: An Open-Source Interactive System for Mixed-Reality Task Assistance Research.
CoRR, 2024

SIGMA: An Open-Source Interactive System for Mixed-Reality Task Assistance Research - Extended Abstract.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Platform for Situated Intelligence and OpenSense: A Tutorial on Building Multimodal Interactive Applications for Research.
Proceedings of the International Conference on Multimodal Interaction, 2023

HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Symbiotic Society with Avatars (SSA): Beyond Space and Time.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

2022
Developing Mixed Reality Applications with Platform for Situated Intelligence.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Continual Learning about Objects in the Wild: An Interactive Approach.
Proceedings of the International Conference on Multimodal Interaction, 2022

2021
Platform for Situated Intelligence.
CoRR, 2021

2020
Accelerating the Development of Multimodal, Integrative-AI Systems with Platform for Situated Intelligence.
CoRR, 2020

REFORM: Recognizing F-formations for Social Robots.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Now, Over Here: Leveraging Extended Attentional Capabilities in Human-Robot Interaction.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Lessons Learned in Designing AI for Autistic Adults.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Metareasoning in Modular Software Systems: On-the-Fly Configuration Using Reinforcement Learning with Rich Contextual Representations.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Managing Stress: The Needs of Autistic Adults in Video Calling.
Proc. ACM Hum. Comput. Interact., 2019

Social cognitive systems in smart environments: Approaches for learning, reasoning, and adaptation.
Cogn. Syst. Res., 2019

Recognizing F-Formations in the Open World.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Demonstrating a Framework for Rapid Development of Physically Situated Interactive Systems.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

2018
A network analytic approach to gaze coordination during a collaborative task.
Comput. Hum. Behav., 2018

2017
What Went Wrong and Why? Diagnosing Situated Interaction Failures in the Wild.
Proceedings of the Social Robotics - 9th International Conference, 2017

Rapid development of multimodal interactive systems: a demonstration of platform for situated intelligence.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Human-Agent Collaboration: Can an Agent be a Partner?
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Looking Coordinated: Bidirectional Gaze Mechanisms for Collaborative Interaction with Virtual Characters.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Turn-Taking and Coordination in Human-Machine Interaction.
AI Mag., 2016

Are You Messing with Me?: Querying about the Sincerity of Interactions in the Open World.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

2015
Gaze and Attention Management for Embodied Conversational Agents.
ACM Trans. Interact. Intell. Syst., 2015

A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception.
Comput. Graph. Forum, 2015

Reports on the 2015 AAAI Spring Symposium Series.
AI Mag., 2015

Effects of Culture on the Credibility of Robot Speech: A Comparison between English and Arabic.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Look Like Me: Matching Robot Personality via Gaze to Increase Motivation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Conversational gaze aversion for humanlike robots.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Conversational Gaze Aversion for Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Managing chaos: models of turn-taking in character-multichild interactions.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Controllable models of gaze behavior for virtual agents and humanlike robots.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Rhetorical robots: making robots more effective speakers using linguistic cues of expertise.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Fun and fair: influencing turn-taking in a multi-party game with a virtual agent.
Proceedings of the Interaction Design and Children 2013, 2013

Take or Wait? Learning Turn-Taking from Multiparty Data.
Proceedings of the Late-Breaking Developments in the Field of Artificial Intelligence, 2013

2012
A head-eye coordination model for animating gaze shifts of virtual characters.
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction, 2012

Designing effective gaze mechanisms for virtual agents.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Decision and Coordination Strategies for RoboCup Rescue Agents.
Proceedings of the Simulation, Modeling, and Programming for Autonomous Robots, 2010


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