Seamus C. McLoone

According to our database1, Seamus C. McLoone authored at least 27 papers between 2001 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2015
Using Mobile Touch Devices to Provide Flexible Classroom Assessment Techniques.
Int. J. Mob. Hum. Comput. Interact., 2015

A Predictive Model for Minimising Power Usage in Radio Access Networks.
Proceedings of the Mobile Networks and Management - 7th International Conference, 2015

2012
An information-based dynamic extrapolation model for networked virtual environments.
ACM Trans. Multim. Comput. Commun. Appl., 2012

Comparison of predictive contract mechanisms from an information theory perspective.
ACM Trans. Multim. Comput. Commun. Appl., 2012

An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games.
Proceedings of the 16th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2012

An Enhanced Dead Reckoning Model for Physics-Aware Multiplayer Computer Games.
Proceedings of the 16th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2012

2011
Towards intelligent user interfaces: anticipating actions in computer games.
Proceedings of the NGCA 2011, First Conference on Novel Gaze-Controlled Applications, Karlskrona, Sweden, May 26, 2011

2010
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications.
ACM Trans. Multim. Comput. Commun. Appl., 2010

2009
Controlling entity state updates to maintain remote consistency within a distributed interactive application.
ACM Trans. Internet Techn., 2009

Exploring an Information Framework for Consistency Maintenance in Distributed Interactive Applications.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009

2008
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.
Simul., 2008

Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications.
Int. J. Comput. Games Technol., 2008

2007
Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications.
ACM Trans. Model. Comput. Simul., 2007

2006
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II.
Presence Teleoperators Virtual Environ., 2006

On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I.
Presence Teleoperators Virtual Environ., 2006

From chasing dots to reading minds: the past, present, and future of video game interaction.
ACM Crossroads, 2006

Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

2005
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005

2004
Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

State feedback integral control by velocity-based multiple model networks.
Proceedings of the 2004 American Control Conference, 2004

2003
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003

Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach.
Proceedings of the ISCA 16th International Conference on Parallel and Distributed Computing Systems, 2003

2001
On nonlinear modelling using velocity-based multiple model networks.
Proceedings of the American Control Conference, 2001


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