Scott R. Klemmer

Affiliations:
  • University of California, San Diego, CA, USA
  • Stanford University, USA (former)


According to our database1, Scott R. Klemmer authored at least 115 papers between 2000 and 2021.

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Bibliography

2021
Adjacent Display of Relevant Discussion Helps Resolve Confusion.
Proc. ACM Hum. Comput. Interact., 2021

"It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Galileo: Citizen-led Experimentation Using a Social Computing System.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Shöwn: Adaptive Conceptual Guidance Aids Example Use in Creative Tasks.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
How live streaming does (and doesn't) change creative practices.
Interactions, 2020

ReMap: Lowering the Barrier to Help-Seeking with Multimodal Search.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2019
ReMap: Multimodal Help-Seeking.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

RePlay: Contextually Presenting Learning Videos Across Software Applications.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Dark Side of Satisficing: Setting the Temperature of Creative Thinking.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Experiment Reconstruction Reduces Fixation on Surface Details of Explanations.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Sharing the Studio: How Creative Livestreaming can Inspire, Educate, and Engage.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
Score-Group Framing Negatively Impacts Peer Evaluations.
Proc. ACM Hum. Comput. Interact., 2018

Docent: transforming personal intuitions to scientific hypotheses through content learning and process training.
Proceedings of the Fifth Annual ACM Conference on Learning at Scale, 2018

Interactive Guidance Techniques for Improving Creative Feedback.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Juxtapeer: Comparative Peer Review Yields Higher Quality Feedback and Promotes Deeper Reflection.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
CritiqueKit: A Mixed-Initiative, Real-Time Interface For Improving Feedback.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Long-Term Peer Reviewing Effort is Anti-Reciprocal.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Standing on the Shoulders of Peers: Tournament-Style Remixing in Project Courses.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Gut Instinct: Creating Scientific Theories with Online Learners.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

MyriadHub: Efficiently Scaling Personalized Email Conversations with Valet Crowdsourcing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Escaping the Echo Chamber: Ideologically and Geographically Diverse Discussions about Politics.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
An HCI View of Configuration Problems.
CoRR, 2016

Integrating citizen science with online learning to ask better questions.
CoRR, 2016

Supporting Peer Instruction with Evidence-Based Online Instructional Templates.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

DiscoverySpace: Crowdsourced Suggestions Onboard Novices in Complex Software.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Framing Feedback: Choosing Review Environment Features that Support High Quality Peer Assessment.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

DiscoverySpace: Suggesting Actions in Complex Software.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Introduction to Online Learning at Scale.
ACM Trans. Comput. Hum. Interact., 2015

Connecting Stories and Pedagogy Increases Participant Engagement in Discussions.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

PeerStudio: Rapid Peer Feedback Emphasizes Revision and Improves Performance.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

Structure and messaging techniques for online peer learning systems that increase stickiness.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

Do Numeric Ratings Impact Peer Reviewers?
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

Talkabout: Making Distance Matter with Small Groups in Massive Classes.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Introduction to This Special Issue on Understanding Design Thinking.
Hum. Comput. Interact., 2014

Towards responsive retargeting of existing websites.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

RapidRead: step-at-a-glance crisis checklists.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Community TAs scale high-touch learning, provide student-staff brokering, and build esprit de corps.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Scaling short-answer grading by combining peer assessment with algorithmic scoring.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Talkabout: small-group discussions in massive global classes.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Learning innovation at scale.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Supporting crisis response with dynamic procedure aids.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Peer and self assessment in massive online classes.
ACM Trans. Comput. Hum. Interact., 2013

TaskGenies: Automatically Providing Action Plans Helps People Complete Tasks.
ACM Trans. Comput. Hum. Interact., 2013

Design at large.
Proceedings of the 2013 IEEE Symposium on Visual Languages and Human Centric Computing, 2013

Head-mounted and multi-surface displays support emergency medical teams.
Proceedings of the Computer Supported Cooperative Work, 2013

EmailValet: managing email overload through private, accountable crowdsourcing.
Proceedings of the Computer Supported Cooperative Work, 2013

Tools for predicting drop-off in large online classes.
Proceedings of the Computer Supported Cooperative Work, 2013

Interactive cognitive aids in medicine.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Will massive online open courses (moocs) change education?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Webzeitgeist: design mining the web.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
TeleTorchlight: remote pointing and annotation using a mobile camera projector.
Proceedings of the Mobile HCI '12, 2012

Power to the peers: authority of source effects for a voice-based agricultural information service in rural India.
Proceedings of the Fifth International Conference on Information and Communication Technologies and Development, 2012

Data-driven Web Design.
Proceedings of the 29th International Conference on Machine Learning, 2012

Automatically Providing Action Plans Helps People Complete Tasks.
Proceedings of the 4th Human Computation Workshop, 2012

Shepherding the crowd yields better work.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Early and Repeated Exposure to Examples Improves Creative Work.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

A platform for large-scale machine learning on web design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Skintroducing the future.
Commun. ACM, 2011

Maintaining shared mental models in anesthesia crisis care with nurse tablet input and large-screen displays.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

d.tour: style-based exploration of design example galleries.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

An asymmetric communications platform for knowledge sharing with low-end mobile phones.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Redprint: integrating API specific "instant example" and "instant documentation" display interface in IDEs.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Flexible Tree Matching.
Proceedings of the IJCAI 2011, 2011

Bricolage: example-based retargeting for web design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Automatically adapting web pages to heterogeneous devices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Shepherding the crowd: managing and providing feedback to crowd workers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy.
ACM Trans. Comput. Hum. Interact., 2010

Designing with interactive example galleries.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

What would other programmers do: suggesting solutions to error messages.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

d.note: revising user interfaces through change tracking, annotations, and alternatives.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Example-centric programming: integrating web search into the development environment.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Opportunistic Programming: Writing Code to Prototype, Ideate, and Discover.
IEEE Softw., 2009

Toolkit Support for Integrating Physical and Digital Interactions.
Hum. Comput. Interact., 2009

When is collaborating with friends a good idea? insights from design education.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Aesthetics matter: leveraging design heuristics to synthesize visually satisfying handheld interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Automatic retargeting of web page content.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Coordinating tasks on the commons: designing for personal goals, expertise and serendipity.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Two studies of opportunistic programming: interleaving web foraging, learning, and writing code.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The efficacy of prototyping under time constraints.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Hacking, Mashing, Gluing: Understanding Opportunistic Design.
IEEE Pervasive Comput., 2008

Integrating Physical and Digital Interactions on Walls for Fluid Design Collaboration.
Hum. Comput. Interact., 2008

Exiting the Cleanroom: On Ecological Validity and Ubiquitous Computing.
Hum. Comput. Interact., 2008

Mobile Graphics.
IEEE Computer Graphics and Applications, 2008

Iterative design and evaluation of an event architecture for pen-and-paper interfaces.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Design as exploration: creating interface alternatives through parallel authoring and runtime tuning.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Opportunistic programming: how rapid ideation and prototyping occur in practice.
Proceedings of the 4th international workshop on End-user software engineering, 2008

Range: exploring implicit interaction through electronic whiteboard design.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
Programming by a sample: rapidly creating web applications with d.mix.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Patterns of collaboration in design courses: team dynamics affect technology appropriation, artifact creation, and course performance.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Range: exploring proxemics in collaborative whiteboard interaction.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

txt 4 l8r: lowering the burden for diary studies under mobile conditions.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Reflective physical prototyping through integrated design, test, and analysis.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

ButterflyNet: a mobile capture and access system for field biology research.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Technology for design education: a case study.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Bridging the gap: fluidly connecting paper notecards with digital representations for story/task-based planning.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

groupTime: preference based group scheduling.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

How bodies matter: five themes for interaction design.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
HCI at Stanford University.
Interactions, 2005

Integrating Physical and Digital Interactions.
Computer, 2005

Pair Programming: When and Why it Works.
Proceedings of the 17th Annual Workshop of the Psychology of Programming Interest Group, 2005

The future of user interface design tools.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Papier-Mache: toolkit support for tangible input.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Trading design spaces: exchanging ideas on physical design environments.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Books with voices: paper transcripts as a physical interface to oral histories.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Embarking on Spoken-Language NL Interface Design.
Int. J. Speech Technol., 2002

Where do web sites come from?: capturing and interacting with design history.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Bridging physical and electronic media for distributed design collaboration.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
The designers' outpost: a tangible interface for collaborative web site.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

SUEDE: iterative, informal prototyping for speech interfaces.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Supporting children's collaboration across handheld computers.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Suede: a Wizard of Oz prototyping tool for speech user interfaces.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

The designer's outpost: a task-centered tangible interface for web site information design.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000


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