Scott Bateman
Orcid: 0000-0003-3592-2163
According to our database1,
Scott Bateman
authored at least 75 papers
between 2006 and 2024.
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Bibliography
2024
Designing a Technique-Oriented Sport Training Game for Motivating a Change in Running Technique.
Proc. ACM Hum. Comput. Interact., 2024
On-Demand Myoelectric Control Using Wake Gestures to Eliminate False Activations During Activities of Daily Living.
CoRR, 2024
Mapping Real World Locomotion Speed to the Virtual World in Large Field of View Virtual Environments.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To Videos.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
The Effect of Augmented Reality on Performance, Task Loading, and Situational Awareness in Construction Inspection Tasks.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Leveraging Idle Games to Incentivize Intermittent and Frequent Practice of Deep Breathing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Human-Machine Interaction Using Discrete Myoelectric Control: Contrastive Learning Reduces False Activations During Activities of Daily Living.
Proceedings of the 10th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Proc. ACM Hum. Comput. Interact., June, 2023
The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2023
IEEE Access, 2023
Leveraging Task-Specific Context to Improve Unsupervised Adaptation for Myoelectric Control.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Comparing heart rate variability biofeedback and simple paced breathing to inform the design of guided breathing technologies.
Frontiers Comput. Sci., 2022
"It's All in the Game" A board game to facilitate disease-related conversations between children with a chronic disease and their peers.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Focus Cat: Designing Idle Games to Promote Intermittent Practice and On-Going Adherence of Breathing Exercise for ADHD.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training.
Proc. ACM Hum. Comput. Interact., 2021
Frontiers Comput. Sci., 2021
Percussion Hero: A Chest Physical Therapy Game for People with Cystic Fibrosis and their Caregivers.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
External Assistance Techniques That Target Core Game Tasks for Balancing Game Difficulty.
Frontiers Comput. Sci., 2020
Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020
Wearable EMG-Based Gesture Recognition Systems During Activities of Daily Living: An Exploratory Study.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020
Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and Recovery.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
3rd Body As Starting Point Workshop: Exploring Themes for Inbodied Interaction Research and Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Int. J. Hum. Comput. Stud., 2019
The uncomfortable workshop: exploring discomfort design for wellbeing and sustainability.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Diversifying pro-environmental behaviors: redesigning applications to incorporate environmental "spill-over".
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
PySnippet: Accelerating Exploratory Data Analysis in Jupyter Notebook through Facilitated Access to Example Code.
Proceedings of the Workshops of the EDBT/ICDT 2019 Joint Conference, 2019
Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search.
Proceedings of the 2016 ACM Conference on Human Information Interaction and Retrieval, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
PhoneEar: interactions for mobile devices that hear high-frequency sound-encoded data.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015
Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear.
Proceedings of the Computer Supported Cooperative Work, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
Analysis and comparison of target assistance techniques for relative ray-cast pointing.
Int. J. Hum. Comput. Stud., 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Calibration games: making calibration tasks enjoyable by adding motivating game elements.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the Graphics Interface 2011 Conference, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
The Social Semantic Web in Intelligent Learning Environments: state of the art and future challenges.
Interact. Learn. Environ., 2009
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009
Proceedings of the Semantic Web Technologies for e-Learning, 2009
2008
Proceedings of the 2th IEEE International Conference on Semantic Computing (ICSC 2008), 2008
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Proceedings of the HYPERTEXT 2008, 2008
2006
Applying the Agent Metaphor to Learning Content Management Systems and Learning Object Repositories.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006