Saverio Iacono

Orcid: 0000-0003-3002-6490

According to our database1, Saverio Iacono authored at least 9 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
A Flipped Remote Lab: Using a Peer-Assessment Tool for Learning 3-D Modeling.
IEEE Trans. Learn. Technol., 2024

Star Words Re-Generated: Gamification and GenAI for Effective Training.
Int. J. Emerg. Technol. Learn., 2024

Comunicazione Digitale XR: Assessing the impact of extended reality technologies on learning.
Comput. Educ. X Real., 2024

"Alice in Codeland": A Gamified Approach to Web Programming Education.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
Metaverse, A Year After: Evolution of XR Tools and Generative-AI.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

2022
Online Peer Instruction on Moodle to Foster Students' Engagement at the Time of COVID-19 Pandemic.
IEEE Trans. Educ., 2022

2021
Puzzle Battle 2.0: A Revisited Serious Game in VR During Pandemic's Period.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
Gamification in Corporate Training to Enhance Engagement: An Approach.
Int. J. Emerg. Technol. Learn., 2020

2018
Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018


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